๐ŸŒ Abacayba: Infested Death Twin of Nauvis


Living infested planet where you must fight against oceans of formidable beasts, hides a powerful new resource and unimaginable technologies. Land in one of its tendrils and make way to the planet core. Ruins of an advanced civilization are present and seem necessary to tame this place, with exotic technologies to process water rich minerals into most diverse elements and gargantuan machines. Completely safe to add or remove mid save.

Content
a day ago
2.0
942
Planets Transportation Logistics Trains Combat Armor Character Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage
Owner:
VVVVVVEmersonFisioVVVVVV
Source:
N/A
Homepage:
https://mods.factorio.com/user/VVVVVV...
License:
GNU LGPLv3
Created:
5 months ago
Latest Version:
0.0.17 (a day ago)
Factorio version:
2.0
Downloaded by:
942 users

Abacayba: Infested Death Twin of Nauvis [ALPHA]

High-risks, high-rewards forbidden planet, ribbon rail death world. Completely safe to add or remove mid save. Over 100 new huge footprint machines, overpower equipments, armors and weaponry for end game giga bases. Exponentially increases automation manufacturing and drastically reduces UPS compared to vanilla + SA, also boost automation of most planet mods. New resources with potential to vertically concentrate bases and factories.


Tileset:

  • Ribbonworld: average height 666 tiles. (with settings and hundreds of ribbon setups)
  • Deathworld: timed control for deep-space infestation and to lure enemies. (WIP)
  • Railworld: huge + poor + rare ore/fluid patchs.
  • Nest all enemies: Nauvis/Vulcanus/Gleba.


Resources:

Itaverax: itaverax and dirty water.

Torbernite: iron, cooper, stone, uranium, sulphur and dirty water (like IRL).

Oozing white goo: crude oil, milk and dirty water.

Dirty water: water + vulcanus ores + diverse ores. (WIP)


Gameplay Content:

  • Tiles are forbbiden. (maybe too harsh ?)
  • No water or covers.
  • No agricultural, no importing, but heavy recycling and lottery with mining.
  • Progression focused on super heavy combat. (With map setting to disable enemies in Abacayba even if you have enemies on)


Events:

  • As progress is made with Ominous exotic research, the living planet will raid outsiders through deep-space infestation, even in nearby planets!

  • Also, all offspring in the ribbon world will be summoned in latter stages of research. (WIP)

Industry and rewards:

  • Mining: huge miners that, if maxed, have 3x more mining output of big miners and 10x that of electric miners. Have all QoL of big miners.

  • Ore washing: (WIP)
  • Itaverax industries: New Itaverax accumulator 64x times stronger than vanilla. New Itaverax rail thats invulnerable to damage, safe to cross any inhospitable planet. (WIP)
  • UMR: Giga production of electric power, heat and operation of exotic furnace, assembling machine, oil refinery, chemical plant, lab, roboport, belt, loader, turrets and teleporter. Up to 40 module slots, at least 100% base productivity and 64x faster than vanilla. Convert all fuels into new energy only used in UMR. Operation mode until 3.839TW (without quality) and matching automation manufacturing.
  • UFP: Tera production of electric power, heat, science packs, fuels, weaponry, nukes and power armor equipment mostly from water. Operation mode from -60GW to 417.6TW (without quality) and matching manufacturing of science packs from any planets.
  • Infinite technologies: Productivity for Dirty water, Itaverax and Torbernite, now you can feed giga bases easily. Extra research productivity for labs with Ominous science packs. (WIP) (missing oozing white goo)

Mod recommendation:

Check dependencies over Optional Mods.
Great mentions:


Notes:

  • Definition for "Itaverax" from Tupi-Guarani, "ita" stone, "verรก" bright: Shining stone.
  • Definition for "Abacayba" is derived from the Tupi "Abaรญba": Greed; Evil or bad man; Difficult or hard.
  • The Tupi were one of the largest groups of indigenous peoples in Brazil before colonization, which is my country.

Attributions:

thesixthroc prototype structure inspiration from Cerys.
Noxy light weight control inspiration from Noxys Trees.
Sacredanarchy impressive accumulator graphics from Accumulator V2.
fishbus amazing drill graphics from Factorio+.
MFerrari infected buildings graphics.
Check UMR and UFP for remaining attributions.


Next updates:

  • Remake of all tile expressions. (0% impact in player saves).
  • Sassy wriggler capsules.
  • The reactors are super expensive but are unlocked rather early on with SA, need a setting to flip that to "cheap" but in stages of SA progression.

Contact:
Discord: emerson5442
Discord server: Exotic Industries