Unplayable, pre-alpha.

Abacayba: Infested Deathmoon of Nauvis
Nauvi's moon of nightmares. Heavily mutated moon were you must fight against oceans of formidable beasts, hides a powerful new resource and unimaginable technologies.
Roadmap:
- Planet: 60% - 80% (will upload playable at 90%ish, dont wanna break anyone saves lol)
(12/12/2025): expressions 99%, resources 33%, tiles 99%, plants 0%, decoratives 33% , ruins 0%, enemies 0%, tech 0%.
(12/04/2026): back to coding: expressions remade 99%, resources 99%, tiles 99%, plants 99%, decoratives 100%, ruins 100%, enemies 66%, tech 0%.
(14/04/2026): most of lines are working, missing just some entities, fix animations, then start to balance gameplay. - Entities 90% (must be 100%: machines to integrate SA + UMR + UFP).
- Items 33% (must be 100%).
- Eye candy 99%.
- Balancing 0%.
(20/04/2026): expressions 99%, resources 99%, tiles 99%, plants 99%, decoratives 100%, ruins 100%, enemies 66%, tech 66%, entities 93%, items 66%, balancing 66%, locale 33%.




Gameplay Content: (can change at any moment)
- First planet option that will implement UMR and UFP trough a ribbon world + death world + rail world, surface.
- (09/04/2026) Will change this for a planet (fulgora ring depth).
Will have all Nauvis resources as a mixed ore like BB Mixed Ore Patches(will avoid too many control.lua), plus a new one that will be used for all UMR and UFP machines. (03/12/2025):
keep nauvis resources as rainbowore.- (09/04/2026) Resources:
Itaverax: itaverax + dirty water.
Torbernite: iron, cooper, stone, dirty water and uranium (like IRL).
Oozing white goo: milk, dirty water, coal, light fuel, heavy fuel, petroleum gas. - No recycling, no agricultural, no importing, but heavy lottery with mining.
- Will nest all enemies Nauvis/Vulcanus/Gleba + modded enemies as optional (I hope the surface can boost the enemies even more).
- Tileset: shoped gleba of infested theme (a mix of Warframe: Infested + Starcraft: Zerg), the mod folder already have some songs that will ambience the world, please check it and give opinions.
- Ribbonworld: average height 666 tiles.
- Deathworld: timed control to lure enemies.
- Railworld: huge + poor + finite ore/fluid patchs.
- 100% open to opinions and wishes, fell free to open tabs in discussion.
Mod recommendation:
Check: Dependencies over Optional Mods.
Notes:
- Definition for "Itaverax" from Tupi-Guarani, "ita" stone, "verรก" bright: Shining stone.
- Definition for "Abacayba" is derived from the Tupi "Abaรญba": Greed; Evil or bad man; Difficult or hard.
- The Tupi were one of the largest groups of indigenous peoples in Brazil before colonization, which is my country.
Attributions:
Next updates:

Contact:
Discord: emerson5442
Discord server: Exotic Industries