UMR: Ultimate Modular Reactor Fixed


New End Game universal reactor with scalable giga production of electric, heat and operation of exotic furnace, assembling machine, oil refinery, chemical plant, lab, roboport and turrets! All up to 40 module slots, at least 100% base productivity and 64x faster than vanilla! Three balanced operation modes: 38.24GW, 383.84GW and 3.839TW for dream bases. Bootleg of PreLeyZero's UMR. Now with a new Complete overhaul of fluids, balanced fuels, recipes, sounds, graphics and ups efficiency.

Content
10 days ago
1.1 - 2.0
1.77K
Logistics Combat Fluids Logistic network Circuit network Manufacturing Power
Owner:
VVVVVVEmersonFisioVVVVVV
Source:
https://github.com/VVVVVVEmersonFisio...
Homepage:
https://mods.factorio.com/mod/umrFixed
License:
GNU LGPLv3
Created:
1 year, 3 months ago
Latest Version:
2.0.30 (10 days ago)
Factorio version:
1.1 - 2.0
Downloaded by:
1.77K users


Bootleg of PreLeyZero's UMR


Costs:

Only vanilla recipes. Tech and machines are very costly, be ready to make tons and tons of products!


Reactor Modules building order:

Interface -> Amplifier -> Core -> Output or Machines -> Obelisks


Core:

Have three balanced operation modes: 38.24GW, 383.84GW and 3.839TW for giga bases. Note that it will need to consume the same respective specified amount of fuel.


Amplifier and Output:

Will need 900°C steam from Turbines ++ Fixed heat exchangers.


Electric and Heat Obelisks:

Each electric Obelisk produce 17.1GW, Heat Obelisk have 10x more combined efficiency over it, this is meant for ups balancing, or a step between reactor scaling construction phases. Scaling only need more Amplifiers, Outputs and Converters.


UMR exotic furnace, assembling machine, oil refinery, chemical plant and lab:

Are the strongest among most popular mods with 20 modules and at least 64x faster than vanilla, however will only work with fuel directly from UMR. Next machine tiers up to 40 modules and even more faster. Labs can research with any packs: vanila, space age and any modded!



UMR exotic heavy manufacturing facility:

High-speed huge universal assembling machine that can output huge amounts of production, even from other worlds and any mods.


UMR exotic roboport and bots:

Roboports have 128 charging slots, bots are 64x times stronger than vanilla and have 99% resistances to all damage types, safe for any op dmg mod!


UMR exotic turrets (WIP released):

Six new long range turrets and 6 variants with precise range for explosive ordnance, 8 rotations, balanced with damage penalties and high electrical consumption.


Mod recommendation:

Miniloader and Ultimate Belts both will tank throughput of all UMR machines.
Better Fluid Throughput will work wonderly well with UMR even at compression 10 for refinery and chemical plant. Although will make UMR machines consume a bit more energy (less than 2x) nothing critical.


Attributions:

PreLeyZero original mod idea and graphics from mods.
raiguard & Krastor graphics from mods.
Malcolm Riley awesome icons.
Hurricane insane custom graphics.
YuokiTani turret graphics.
hlittlezero turret graphics.


Next updates:

2.0.? = fix crash/Balancing with mods. critical: UMR ion cannon and maybe cannon shells are not working well. Change of angled plasmathrower damage type, so it can work properly in space (i will need to make another stream prototype for it or make a entire new turret).

contact discord: emerson5442