UMR: Ultimate Modular Reactor Fixed


New End Game universal reactor with scalable giga production of electric, heat and operation of exotic furnace, assembling machine, oil refinery, chemical plant, lab, roboport, belt, loader and turrets! Up to 40 module slots, at least 100% base productivity and 64x faster than vanilla! Operation modes: 38.24GW, 383.84GW and 3.839TW. Bootleg of PreLeyZero's UMR. Now with a new Complete overhaul of fluids, balanced fuels, recipes, sounds, graphics and ups efficiency.

Content
a day ago
1.1 - 2.0
2.58K
Logistics Combat Fluids Logistic network Circuit network Manufacturing Power Storage
Owner:
VVVVVVEmersonFisioVVVVVV
Source:
https://github.com/VVVVVVEmersonFisio...
Homepage:
https://mods.factorio.com/mod/umrFixed
License:
GNU LGPLv3
Created:
1 year, 7 months ago
Latest Version:
2.0.43 (a day ago)
Factorio version:
1.1 - 2.0
Downloaded by:
2.58K users


Bootleg of PreLeyZero's UMR


Costs:

Only vanilla recipes. Tech and machines are very costly, be ready to make tons and tons of products!


Reactor Modules building order:

Interface -> Amplifier -> Core -> Output or Machines -> Obelisks


Core:

Have three balanced operation modes: 38.24GW, 383.84GW and 3.839TW for giga bases. Note that it will need to consume the same respective specified amount of fuel.


Amplifier and Output:

Will need 900°C steam from Turbines ++ Fixed heat exchangers.


Electric and Heat Obelisks:

Each electric Obelisk produce 17.1GW, Heat Obelisk have 10x more combined efficiency over it, this is meant for ups balancing, or a step between reactor scaling construction phases. Scaling only need more Amplifiers, Outputs and Converters.


UMR exotic furnace, assembling machine, oil refinery, chemical plant and lab:

Are the strongest among most popular mods with 20 modules and at least 64x faster than vanilla, however will only work with fuel directly from UMR. Next machine tiers up to 40 modules and even more faster. Labs can research with any packs: vanila, space age and any modded!



UMR exotic heavy manufacturing facility:

High-speed huge universal assembling machine that can output huge amounts of production, even from other worlds and any mods.


UMR exotic giga belt, mini loader, roboport, bots and logistic chests:

  • Belts and miniloaders default speed: 288 items/second, (setting: 180 and 480 items/second). Can stack if space age is present and should accept any infinitech belt stacking mod.
  • Roboports have 128 charging slots, 13x13 chests, bots are 64x times stronger than vanilla and have 99% resistances to all damage types, safe for any op dmg mod!


UMR exotic turrets and wall (WIP released):

Six new long range turrets and variants with precise range for explosive ordnance, 8 rotations, balanced with damage penalties and high electrical consumption. Optional infinitech for busted turret damage.


Mod recommendation:

Better Fluid Throughput will work wonderly well with UMR even at compression 10 for refinery and chemical plant. Although will make UMR machines consume a bit more energy (less than 2x) nothing critical.


Attributions:

PreLeyZero original mod idea and graphics from mods.
raiguard & Krastor graphics from mods.
Malcolm Riley awesome icons.
Hurricane insane custom graphics.
YuokiTani graphics from mods.
hlittlezero turret graphics.
vlss 1x1loader graphics.


Next updates:

2.0.? =

Fix crash/Balancing with mods.
Will read about a way to increase machines inventory size.
SA/SE recipes.
Change of angled plasmathrower damage type, so it can work properly in space (i will need to make another stream prototype for it or make a entire new turret).

Contact:
Discord: emerson5442
Discord server: Exotic Industries