Bootleg of PreLeyZero's UMR
UMR Costs:
Only vanilla recipes. Tech and machines are very costly, be ready to make tons and tons of products!

Reactor Modules building order:
Interface -> Amplifier -> Core -> Output or Machines -> Obelisks

UMR Core:
Have three balanced operation modes: 38.24GW, 383.84GW and 3.839TW for giga bases. Note that it will need to consume the same respective specified amount of fuel.
UMR Amplifier and Output:
Will need 900°C steam from Turbines ++ Fixed heat exchangers.
UMR Electric and Heat Obelisks:
Each electric Obelisk produce 17.1GW, Heat Obelisk have 10x more combined efficiency over it, this is meant for ups balancing, or a step between reactor scaling construction phases. Scaling only need more Amplifiers, Outputs and Converters.


UMR exotic furnace, assembling machine, oil refinery, chemical plant and lab:
Are the strongest among most popular mods with 20 modules and at least 64x faster than vanilla, however will only work with fuel directly from UMR. Next machine tiers up to 40 modules and even more faster. Labs can research with any packs: vanila, space age and any modded!


UMR exotic heavy manufacturing facility:
High-speed huge universal assembling machine that can output huge amounts of production, even from other worlds and any mods.
UMR exotic giga belt, mini loader, roboport, bots, logistic chests and train wagons:
- Belts and miniloaders default speed: 288 items/second, (setting: 180 and 480 items/second). Can stack if space age is present and should accept any infinitech belt stacking mod.
- Roboports have 128 charging slots, 13x13 chests, bots are 64x times stronger than vanilla and have 99% resistances to all damage types, safe for any op dmg mod!
- Train wagons: 64x more room than vanilla and 99% resistances to all damage types.

UMR exotic turrets and wall (WIP released):
Six new long range turrets and variants with precise range for explosive ordnance, 8 rotations, balanced with damage penalties and high electrical consumption. Optional infinitech for busted turret damage.

UMR exotic quantum teleporter:
Quantum teleporters shares their inventory with other teleporters. Only one can be placed on the surface at a time. Wildly expensive and cant be lift by rockets, so you need to setup UMR locally and build it!
Mod recommendation:
Check: Dependencies over Optional Mods.
Attributions:
PreLeyZero original mod idea and graphics from mods.
raiguard & Krastor graphics from mods.
Malcolm Riley awesome icons.
Hurricane insane custom graphics.
YuokiTani graphics from mods.
hlittlezero turret graphics.
vlss 1x1loader graphics.
Kubius Orbital Interlink graphics.
Next updates:
2.0.? =
Fix crash/Balancing with mods.
Will read about a way to increase machines inventory size.
SA/SE recipes.
Change of angled plasmathrower damage type, so it can work properly in space (i will need to make another stream prototype for it or make a entire new turret).
DONE: next updates only for fixes.
Contact:
Discord: emerson5442
Discord server: Exotic Industries