Better Fluid Throughput

by RedRafe

Improves fluid handling by scaling and compressing all fluid values by a factor of 10 to solve pipe throughput issues. Does not affect the game balance, just a QoL feature.

Tweaks
7 months ago
1.1
1.14K
Fluids
Owner:
RedRafe
Source:
https://github.com/RedRafe/better-flu...
Homepage:
https://mods.factorio.com/user/RedRafe
License:
MIT
Created:
11 months ago
Latest Version:
0.1.6 (7 months ago)
Factorio version:
1.1
Downloaded by:
1.14K users

BETTER FLUID THROUGHPUT

Compress all fluids by a factor of 10 to ease fluid handling, solve pipe throughput issues, and improve UPS.

This mod does not affect the game balance, it's just a quality of life feature to help the game engine better handle fluid throughput,
removes the need of using thousands of pipes/pumps to ensure correct flows, reducing number of entities/fluid boxes and improve UPS.

Features

  • can customize the compression factor from mod setting (range 1 - 1'000, default: 10)
  • can choose to compress storage tanks and fluid wagons capacity by the same factor (default: OFF)

What this mod does:

The game balance remain unchanged, while improving fluid throughput and handling:

  • pipes/pumps/storages remain unchanged
  • all fluids are compressed by a factor of 10, meaning:
  • recipes' fluids input/output are 1/10
  • machines consume/produce 1/10 of fluids
  • fluids yield 10x fuel value and heat capacity (to balance the x10 compression)
  • 100 fluid/s is equivalent to 1'000 fluid/s, meaning 1 pipe can now handle the throughput of 10

Compatibility

Should be compatible with every mod, unless strange modifications at the latter stage of prototypes definition.

Ad hoc compatibility with:
- Space Exploration --> excluding rocket/spaceship special fuels and tanks to maintain balance
- Pressurized Fluids --> handle migration to replace Pressurized Fluids in favor of Better Fluid Throughput


Forked and fixed from Small Fluids