This mod divides all fluid values used throughout the game by 10.
The full list of affected entities:
- recipes require and produce 10x less fluids
- fluid heat capacity is increased 10 times
- generators (such as steam engines) consume 10x less fluid
- offshore pumps produce 10 times less fluid
- resource patches require and produce 10 times less fluid
- fluid turrets (like flamethrowers) consume 10 times less fluid
- storage tanks (but not pipes!) hold 10x less fluid
The aim is to reduce the problems caused by limited pipe throughput.
This mod should be compatible with all others that do not change fluid values in data-final-fixes.