UFP: Ultimate Fusion Power Fixed


New End Game set of fusion reactors close to IRL, with scalable tera production of electric power, science packs, fuels, weaponry and power armor equipment for dream bases, from 48GW to 417.6TW and matching production of SPM for vanilla and space age. Bootleg of Romner_set's Realistic Fusion Power. Now with a new Complete overhaul of technology tree, fluids, recipes, machines, sounds, graphics and ups efficiency.

Content
12 days ago
2.0
666
Logistics Combat Armor Fluids Logistic network Circuit network Manufacturing Power
Owner:
VVVVVVEmersonFisioVVVVVV
Source:
https://github.com/VVVVVVEmersonFisio...
Homepage:
https://mods.factorio.com/user/VVVVVV...
License:
GNU LGPLv3
Created:
a month ago
Latest Version:
1.0.17 (12 days ago)
Factorio version:
2.0
Downloaded by:
666 users


Bootleg of Romner_set's Realistic Fusion Power original mod. Remade it from scratch, simplified everything, tried to let it as close to IRL as possible, like original mod. So this mod has 5 reactors in 3 configurations (one configuration can meltdown!), like IRL the setups need a crapton of electrical power to kickstart, and the first techs barely pay off the electricity. It has its own piping system, you can only input water/ice where needed with regular pipes, everything has its description, everything can be rotated, so you should plug-and-play, after this its just spoilers:


Costs:

Only vanilla recipes. Machines are very costly, be ready to make tons and tons of products!


Tech tree:

Simplified to a straight line. Much more expensive.


Reactor Modules building order:

Electric boilers + Deuterium extractors + Electrolyser -> Plasma Heater reactor -> Fusion reactors -> Electric plasma generators or Gas mixer -> Matter-Antimatter reactors


Configuration 1: 449.76GW

Neutronic reactor need atleast 40GW to kickstart. All machines are already balanced, even for space age quality, so the first setup need exactly 20 Electric boilers, 20 Deuterium extractors, 20 Electrolysers, a extra Electrolyser for depleted water, then 1 Plasma Heater reactor, 1 Neutronic fusion reactor and the set of electric plasma generators + core vent.


Configuration 2: 940.8GW + very low risk of reactor meltdown

20 Electric boilers, 20 Deuterium extractors, 20 Electrolysers, a extra Electrolyser for depleted water, then 2 Plasma Heater reactors, 1 Neutronic fusion reactor and the set of electric plasma generators + core vent. In this setup you need to ditch off some hydrongen isotopes, the only way is overclocking one of the reactors (You may see a meltdown each 2 hours at full speed. Reactor meltdown can be disabled in settings):


Configuration 3: 417.6TW or 48k SPM

Aneutronic reactor need 900GW to work. 40 Electric boilers, 40 Deuterium extractors, 40 Electrolysers, a extra Electrolyser for depleted water, then 2 Plasma Heater reactors, 1 Neutronic and 1 Aneutronic fusion reactors, 40 Gas mixers, then generators or matter-antimatter reactors + core vent.


Fusion (WIP):

Weaponry:

Firearm, shotgun, cannon, rocket and artillery! Missing: flamethrower (animations ready by 21/06/2025).


Antimatter (WIP):

Weaponry:

missing: artillery. Still brainstorming for other weapons.


Void (WIP):

Weaponry:

Not even planned.

Equipment:

Void power armor. New power armors with grim animations!


Attributions:

Romner_set original mod idea.
raiguard & Krastor graphics from fluids must flow.
markmen494 Warhammer 40k Mechanicus graphics.
PreLeyZero some graphics from mods.
Malcolm Riley awesome icons.


Next updates:

1.0.? = possible change of Sulfuric acid recipe to lava for vulcanus. Fix of contaiment ducts wire connection position. More UFP ammo and equipment! Fix crash/Balancing with mods.

Contact discord: emerson5442