Bootleg of Romner_set's Realistic Fusion Power original mod. Remade it from scratch, simplified everything, tried to let it as close to IRL as possible, like original mod. So this mod has 5 reactors in 3 configurations (one configuration can meltdown!), like IRL the setups need a crapton of electrical power to kickstart, and the first techs barely pay off the electricity. It has its own piping system, you can only input water/ice where needed with regular pipes, everything has its description, everything can be rotated, so you should plug-and-play, after this its just spoilers:
Costs:
Only vanilla recipes. Machines are very costly, be ready to make tons and tons of products!
Tech tree:
Simplified to a straight line. Much more expensive.
Reactor Modules building order:
Electric boilers + Deuterium extractors + Electrolyser -> Plasma Heater reactor -> Fusion reactors -> Electric plasma generators or Gas mixer -> Matter-Antimatter reactors
Configuration 1: 449.76GW
Neutronic reactor need atleast 40GW to kickstart. All machines are already balanced, even for space age quality, so the first setup need exactly 20 Electric boilers, 20 Deuterium extractors, 20 Electrolysers, a extra Electrolyser for depleted water, then 1 Plasma Heater reactor, 1 Neutronic fusion reactor and the set of electric plasma generators + core vent.
Configuration 2: 940.8GW + very low risk of reactor meltdown
20 Electric boilers, 20 Deuterium extractors, 20 Electrolysers, a extra Electrolyser for depleted water, then 2 Plasma Heater reactors, 1 Neutronic fusion reactor and the set of electric plasma generators + core vent. In this setup you need to ditch off some hydrongen isotopes, the only way is overclocking one of the reactors (You may see a meltdown each 2 hours at full speed. Reactor meltdown can be disabled in settings):
Configuration 3: 417.6TW or 48k SPM
Aneutronic reactor need 900GW to work. 40 Electric boilers, 40 Deuterium extractors, 40 Electrolysers, a extra Electrolyser for depleted water, then 2 Plasma Heater reactors, 1 Neutronic and 1 Aneutronic fusion reactors, 40 Gas mixers, then generators or matter-antimatter reactors + core vent.
Fusion (WIP):
Weaponry:
Firearm, shotgun, cannon, rocket and artillery! Missing: flamethrower (animations ready by 21/06/2025).
Antimatter (WIP):
Weaponry:
missing: artillery. Still brainstorming for other weapons.
Void (WIP):
Weaponry:
Not even planned.
Equipment:
Void power armor. New power armors with grim animations!
Attributions:
Romner_set original mod idea.
raiguard & Krastor graphics from fluids must flow.
markmen494 Warhammer 40k Mechanicus graphics.
PreLeyZero some graphics from mods.
Malcolm Riley awesome icons.
Next updates:
1.0.? = possible change of Sulfuric acid recipe to lava for vulcanus. Fix of contaiment ducts wire connection position. More UFP ammo and equipment! Fix crash/Balancing with mods.
Contact discord: emerson5442