Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Random chat messages for when someone joines the game. only works in multiplayer. PS This is my first mod ever, made to get a grasp of modding in factorio.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Every tile that the player moves off of will become an out of bounds tile. Can you still be the game when there's No Turning Back?
Small changes concerning balance, gameplay, or graphics.
Reduce amount of fluids stored in Space Exploration's buildings.
Small changes concerning balance, gameplay, or graphics.
Sets the amount of filter slots on stack filter inserters to 5
Small changes concerning balance, gameplay, or graphics.
Yuoki's trains are beautiful, but their recipes are overly complex and annoying to craft. This mod simplifies them. This is incredibly unbalanced! You have been warned.
Small changes concerning balance, gameplay, or graphics.
Augments programmable speakers to be able to export metrics and alerts. Fork of "fctrl - Observability" by mozzarella.foxfire that exports using RCON commands.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Do you not want to count anymore in your head how many times you have placed this Blueprint down in a row already? This mod helps you (only for Blueprints in your inventory or copy paste [not in editor] that got completely placed). Might actually fully work in Multiplayer.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Never remove anything. What could go wrong. Now with a 4 seconds grace period.
Mods introducing new content into the game.
A collection of mods that change the game in a way that I sometimes want.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Exotic industries and bestemmie Culi e Pompe sono compresi nel pack.
Collections of mods with tweaks to make them work together.