Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
Hellish Aether's quality of life modlist for use with the Freight Forwarding mod.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Detect when a spidertron is stuck orbiting around a waypoint and set it free again.
Small changes concerning balance, gameplay, or graphics.
Great for people who find it troublesome to put fuel in their car or press the key to get into the car.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows changing stats for electric locomotives, adds kr2 equipment grid if installed
Small changes concerning balance, gameplay, or graphics.
Mashup of many QoL and a few other mods with opinionated defaults I think significantly improves the game experience!
Collections of mods with tweaks to make them work together.
Add an equipment grid to vehicles and some equipment for it. Additionally it makes destroyed vehicles explode depending on the content.
Mods introducing new content into the game.
Mini Trains Fluid Alignment adds pump alignment compatibility for mods that introduce multiple pump types. Basically it multiplies all pumps' tolerance to match the tolerance applied to the vanilla pump. As such it might be incompatible with mods that add multiple pump types and also require their own tolerance modifications. So far this mod has only been tested with Mini Trains in Nullius.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a remote that can be linked to player characters. "Inspired" by Kruise Kontrol.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
A group of edits I have made for various mods I use on my servers.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Makes the player collide with belts. Alternatively, with a mod setting and a new game, makes it so the player can ONLY walk on belts (and gates).
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
It does nothing by itself, it's just a dependency of some Quality of Life mods I use every run, so I created this mod to make it easy to install everytime. Access the modportal for full-list of mods: https://mods.factorio.com/mod/OpusBasicQoLMods Have fun!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.