Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
Call a train. Spiders come when called, why shouldn't trains do the same? Personal shuttle, build train, artillery or any train you need right in front of you.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Modpack with features that will be implemented in Factorio 2.0 core game. Separate build of factorio-2ish with all dependencies marked as required for easy installation.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
This mod adds jet fuel and kerosene to the game, used for boosting the top speed of trains.
Mods introducing new content into the game.
Send trains to stations receiving signals that match the train's cargo, or use signals to send a train to pickup cargo. Includes an option to automatically add refuelling stops to train schedules.
Mods introducing new content into the game.
Krastorio 2 + 248k + Quality of life + Interfaces + Harder enemies + Fun tech
Collections of mods with tweaks to make them work together.
A collection of assorted enhancements. This mod does nothing by itself but establishes dependencies to other mods.
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This a fork of se-space-trains that has trains that don't weigh the same as 4509 elephants
Mods introducing new content into the game.
Simple mod that adds equipment grids to vehicles in a sensible manner (so no more exoskeleton legs in cars and trains and planes), and adds some vehicle specific equipments. Compatible with Krastorio2, Nuclear Locomotives, Mini Trains, Construction Train, Space Exploration, SE Space Trains, Aircraft, Better Cargo Planes, Hovercrafts, HelicopterRevival, Raven, AAI Vehicles Ironclad, Ironclad Gunboat, Flame Tumbler, Flame Tank, Laser Tank, TeslaTank, Hauler, Warden, and Power Armor MK3.
Small changes concerning balance, gameplay, or graphics.
Adds a command to decouple wagons from a group of locomotives.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds electric trains that are powered by overhead catenary lines. Integrates smoothly with both vanilla and modpack gameplay. Designed to use minimal scripting for maximum performance.
Mods introducing new content into the game.
DyWorld-Dynamics 2, the successor of DyWorld-Dynamics. Designed to be completely rebuild from the ground up, without Space Exploration has a hard requirement for better compatibility.
Large total conversion mods.
Fuel Compatibility Patch for Industrial Revolution 3 and Cargo Ships.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Krastorio 2 + Space Exploration + Quality of life + Interfaces + Harder enemies
Collections of mods with tweaks to make them work together.
Transport for OD27 fork of 5Dim's mod You can move all of your stuff along your base efficiently with a new bundle of transport belt, loaders and inserters This mod include: - 10 tiers of transport belts. - 10 tiers of underground belt (and new x30 and x50 underground belts) - 10 tiers of splitters - 8 tiers of loaders - 10 tiers of default inserters, filter inserters, stack inserters and stack filter inserters - 10 tiers of pumps
Mods introducing new content into the game.