Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds a selection tool to disconnect circuit network connections of selected entities
Mods introducing new content into the game.
Changes the signal icons for 'I', 'J', and 'L' to include a smaller version of the letter in the corner of the icon so it can be read when the signal count is blocking the main letter. Version 1.1.1 - added E and F.
Mods introducing new content into the game.
Modpack utilisé par As2pik en live. Version Krastorio et Space Exploration
Collections of mods with tweaks to make them work together.
AAI Signals Transmission no longer require power, this can help avoid destroying remote bases during brownouts.
Small changes concerning balance, gameplay, or graphics.
Scan new constructions within and around a logistics network to assist in automated delivery of construction materials. Proficiency in the use of combinators for mixed shipments is recommended. Or a good set of blueprints.
Mods introducing new content into the game.
Mods introducing new content into the game.
Modpack with features that will be implemented in Factorio 2.0 core game. Some mods allow even more things than what is promised in core game. Edited by BeefyAndTheDucks so that every mod is not optional.
Collections of mods with tweaks to make them work together.
With this mod you can toggle constant combinators from any distance. Just point your mouse at the combinator and press F to toggle. Use control settings to change the key.
Small changes concerning balance, gameplay, or graphics.
Alt + Middle click on entities to open multiple circuit condition GUIs at the same time.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a combinator that reads logistic network contents and robot statistics, so you don't have to use a large roboport.
Mods introducing new content into the game.
A combinator that outputs detailed information about the Space Exploration zone in which it is placed.
Mods introducing new content into the game.
This mod makes it possible to transit items via the circuit network using energy.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Just changes the standart Combinators prite. Просто заменяет стандартный спрайт комбинаторов.
Small changes concerning balance, gameplay, or graphics.
Allows sending of signals from anywhere to anywhere, even between planets. Unlimited distances. No surface restrictions.
Mods introducing new content into the game.
A tiny electric pole intended for automatic construction where poles are placed every tile.
Mods introducing new content into the game.
Mods introducing new content into the game.
Groundbreaking QoL mod that allows you to copy crafting machine settings and paste them onto inserters and logistic chests, to ease the repetitive act of setting filters and limits. Supports all modded logistic containers.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod modifies combinators to use primary-input priority power, to improve their reliability.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.