Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
yqur3's depedency modpack for content. This mod does nothing by itself.
Collections of mods with tweaks to make them work together.
yqur3's depedency modpack for utility/QoL. This mod does nothing by itself.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
filter chest ( can copy attribute from furnace and machine )
Mods introducing new content into the game.
wormhole teleport ( can making tiny wormholes for transporting )
Mods introducing new content into the game.
lightning energy ( can get energy from lightning )
Mods introducing new content into the game.
inborn worker ( can use worker from beginning )
Mods introducing new content into the game.
airborne radar ( can scan the whole map regularly )
Mods introducing new content into the game.
This mod replaces and add 400+ sounds! + Rampant Compat Fix
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Prevents opening another player's inventory if you are on different surfaces.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Additional compound entities and items This mod combined all the old mods Power item like solar panel, accumulator Weapon like laser turret Personal Equipment like fusion reactor Recipe scaling Water pump placement anywhere
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Tired of crafting everything by hand? or do you forget to craft things on a regular basis? Then this mod is for you
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
This mod reshapes the steps of nuclear processing to be more complex and realistic. Introducing 3 new types of nuclear reactors emulating the different power plants in real life, plus new elements of the periodic table to generate nuclear fuel and later, with nuclear wastes, powerful weapons.
Mods introducing new content into the game.
Translations for other mods.
Rebuilds the entire circuits and high tech production chain. Uncover technological secrets that perhaps should have been left in science fiction.
Large total conversion mods.
generates 'legal' recipes for items from the Editor Extensions mod
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.