Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes ("
).
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This is my personal framework for AI experiments in Factorio. It's currently able to do basic pathfinding.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
JBOD in space modpack which is very nearly the same as KOCMOHABT's modpack as a 'jumping off' point, and to work around auto-dependency sync issues.
Collections of mods with tweaks to make them work together.
The chat only tells you the name, you used to have to open the universe explorer to get more details.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Keeping building equipment stocked at every planet is tedious, just shoot it there from nauvis.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This is a mod for factorio that checks the visible railway in realtime and checks whether the signal placement is correct.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Automatically place a pipe when two undergrounds are placed at a corner or one space apart.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds configuration options for various mod values. Also applies minor fixes, like technology prerequisite ordering to display the tech tree correctly.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Nerfs flamethrower turrets - decreases damage and increases fuel consumption. Makes light/heavy oil more impactful. Every change is configurable.
Small changes concerning balance, gameplay, or graphics.
Allows conversion of plates back into molten metals and then into ingots for Space Exploration.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Aligns the range Big Electric Poles with Factorio's chunks.
Small changes concerning balance, gameplay, or graphics.
Fuel Compatibility Patch for Industrial Revolution 3 and AAI Vehicles.
Small changes concerning balance, gameplay, or graphics.
Add tier 2 laser turret + research. Stack size and range configurable. Vanilla friendly.
Mods introducing new content into the game.