Space Exploration - interstellar construction requests fulfillment

by Quezler

Keeping building equipment stocked at every planet is tedious, just shoot it there from nauvis.

Tweaks
4 months ago
1.1
616
Blueprints Cheats
Owner:
Quezler
Source:
https://github.com/Quezler/glutenfree
Homepage:
https://discord.gg/ktZNgJcaVA
License:
MIT
Created:
1 year, 1 month ago
Latest Version:
1.2.4 (4 months ago)
Factorio version:
1.1
Downloaded by:
616 users

once 2.x drops do not expect new 1.x mods from me, mods will be slowly ported based on my needs and/or requests from the community, thx for playing!

If you cannot be bothered so send construction materials to planets via rockets or ships, this might be the mod for you.

This mod was developed/tested in a controlled environment on a pre-multi-planet SE save, performance issues and bugs can be expected.

1.0 info:

The balance, if any, is that it takes a large amount of power for every single item you send,
so stuff you use en-masse like conveyors and inserters might still be worth sending via rocket.

(currently) not supported:
- deliveries other than modules
- no players online
- a "travel delay"

1.1 info:

You now only need one turret per logistic network, at the moment there are no power costs.

Adding a capsule is not feasible since the point ammo texture has no mask, and copying & recolloring it would break the space exploration licence.

Basically this mod is currently unbalanced as fuck, you just need a cannon at your mall and construction bots at the destination surface to place stuff.

todo:
- handle shooting to networks with no storage space available
- figuring out a nice cost that isn't a burden to distribute
- possibly looking into a shooting delay, but then again several turrets in the same network impacts performance and requests aren't split across them
- since you currently only need one i could have used the weapon delivery cannon texture as a base so its a large building, but i like the 4 barrels