Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Overhauls beacons to use exclusion areas in addition to distribution areas. Integrates beacons from multiple mods into a single system. Adds (optional) new beacons while preserving the functionality and usefulness of vanilla beacons.
Mods introducing new content into the game.
British English, selectably different from the regular english, need to do some file buisness to make it work. mod support is https://mods.factorio.com/mod/mods-en-gb
Translations for other mods.
Designed to make icons and recipes easier to distinguish for those with various forms of colorblindness.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A fork of Adiking03's MoreLocomotives, doubles the inventory volume of improved cars. Also adds Russian localization.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Infinite repair pack spawnable using shortcut Slightly faster than normal repair-pack.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Simplifies many aspects of Space Exploration. All aspects are available as options.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
all your recipes are mixed up! Find a way to build a factory using the new recycling mechanic and part-fish recipes. Original mod by Cakem. This mod adds new furnace recipes for creating all the basic resources from fish, and increases pollution to match a game of vanilla factorio. See full changes in mod portal
Large total conversion mods.
Mods introducing new content into the game.
generates 'legal' recipes for items from the Editor Extensions mod
Small changes concerning balance, gameplay, or graphics.
Simple mod that adds equipment grids to vehicles in a sensible manner (so no more exoskeleton legs in cars and trains and planes), and adds some vehicle specific equipments. Compatible with Krastorio2, Nuclear Locomotives, Mini Trains, Construction Train, Space Exploration, SE Space Trains, Aircraft, Better Cargo Planes, Hovercrafts, HelicopterRevival, Raven, AAI Vehicles Ironclad, Ironclad Gunboat, Flame Tumbler, Flame Tank, Laser Tank, TeslaTank, Hauler, Warden, and Power Armor MK3.
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.
Mods introducing new content into the game.
Allows to program a scheduler for any train waiting at stations connected to the LTS
Allow Trains to send pre-configured signals with quantities to stations where they are stopped
Framework to handle guis for entities in Factorio (display, store data...)