Recently updated mods

Unlimited Resources - Oil Refresh [Cargo Ship Compat]


Ore deposits get refreshed when emptied. Oil will be refreshed based on a timer. Both can be disabled. This is based on the 'Unlimited Resources' mod from Barry. Edited by Chaos to add compatibility for deep oil from the Cargo Ship mod.

30 minutes ago
1.1
3

Paste Logistic Settings

by Ezza

Adds the ability to paste assembler and furnace recipes onto Storage chests to set their Logistic filter, and onto inserters to set a Logistic connection condition allowing one stack within the network.

2 hours ago
1.1
2

Pollution Solutions Fix - Personal Fork


Fork for the purpose of a personal modpack, this will not be actively maintained and I do not have the technical knowledge to explore or resolve bugs. This fork does the following: attempts to forcefully remove the auto-deconstruct function packaged into the mod which caused crippling UPS issues and had broken configuration options, add more mod compatibility with the pollution damage type. For Auto-Deconstruction functions to auto-loot drops, recommend: Auto Deconstruct Loot, Reconstructed; read reports of a possible issue compatibility-wise with Loot Chest UPS for some reason in the original credit This makes Factorio more fun by turning pollution and combat into an interconnected system you actively engage with, instead of just tossing down laser turrets and forgetting about both. This minimalist mod stays close to the vanilla experience, adding only what's necessary to accomplish the goals. The native life is capable of absorbing pollution. Destroying alien nests provides the red xenomass necessary to build pollution collectors. This gives a reason to go out and fight the aliens, something missing from the game after Alien Science was removed. In addition, turning pollution into electricity or oil products requires blue xenomass, acquired by killing alien creatures. Passive defenses are still an option, but with this mod, you're rewarded for investing in more complex systems.

7 hours ago
1.1
9

xors (optional) Space Exploration (+ Krastorio 2) tweaks and additions

by xor50

Tweaks and additions of various small things for SE (and K2 if installed). All toggleable via settings! Check mod description for list.

8 hours ago
1.1
140

Alternate Aircraft Technologies


Modifies Lex's Aircraft and Helicopter Revival technologies to better fit together in Krastorio 2 and Space Exploration if installed.

9 hours ago
1.1
4

Biter home finder


Can't find where that biter came from? This mod displays a line from a selected biter to its spawner

12 hours ago
1.1
24

mesa realism

by mete

An attempt to make the game more realistic by a bad programmer.

12 hours ago
1.1
18

Babelfish


Babelfish, translates prototype locales into a language dictionary then raise an event when completed so

13 hours ago
1.1
167

Alternate Vanilla Factorio

by gw71

Substantial changes to give a 'new game' vanilla-like experience again to those who have already launched a rocket in the base game. Meant to be played with Deathworld preset

14 hours ago
1.1
3

Nicer Fuel Glow but it's 1.1


Adds a subtle tint to the glow of burner entities depending on what fuel they're using. Reupload of the Nicer Fuel Glow mod by FlamingCarrot

16 hours ago
1.1
605

SE Smaller Radiator Buffers


Makes Space Exploration Radiator and Hypercooler output buffers smaller to prevent the buildup of thousands of thermofluid in your cooling array. NOTE: Installing this mod while you have radiators will cause those radiators to lose some fluid inside of them.

16 hours ago
1.1
551

Automatic Barreling/Unbarreling Machines

by Xaetral

Adds two entities that will automatically barrel or unbarrel fluids without ever having to select a recipe.

17 hours ago
1.1
83

Extra Storage Tank

by Anicha

Large rectangular fluid storage tank.

17 hours ago
1.1
22

Constructron-Continued

by ILLISIS

A spidertron that automatically moves, constructs, upgrades and/or deconstructs entities of any size, anywhere on the map with items from your logistic network for the ultimate fire and forget automation experience and unmatched scaling potential.

17 hours ago
1.1
2665

AutoTRON

by ILLISIS

A spidertron that automatically moves, constructs, upgrades and/or deconstructs entities of any size, anywhere on the map with items from your logistic network for the ultimate fire and forget automation experience and unmatched scaling potential.

18 hours ago
1.1
9

Lordiii Space Exploration Modpack


Space Exploration Modpack for use on server

18 hours ago
1.1
4

Intelligent Spidertron Defense

by Natha

If near entities or the spidertron itself is damaged, it goes nearer to the attacker to kill it.

20 hours ago
1.1
6

Nullius


In this Factorio prequel, you're an android terraforming planets and seeding them with life. Replaces all recipes and technology. No life means no coal, oil, wood, biters, or free oxygen, requiring varied renewable energy sources. For reliability, you'll focus on abundant elements from the air, sea, or common minerals such as iron ore, bauxite, sandstone, and limestone. Advanced technology enables asteroid mining of rarer elements.

a day ago
1.1
40653

RPG Items


63 items, 30 effects, lots of fun! Author: OwnlyMe Modified by ZwerOxotnik Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization

a day ago
1.1
4372

JWL Circuit Reskins


Reskins the vanilla circuits to more detailed versions. Original art by OnyxPrj_Art, prepared for Factorio by Jewels.

a day ago
1.1
14