Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds in a way to clear pollution using a water filter technique.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Who needs a fusion reactor when you have the whole sun? Steer the starship directly into its orbit and channel an incredible amount of energy where you need it with new technologies. The main thing is not to forget to leave the ship before departure! Make dyson sphere near star and forget about other energy sources in planets and in space!
Mods introducing new content into the game.
Displays various statistics, such as biter evolution, playtime, and more. Blends in with the game's FPS/UPS indicator. Similar to EvoGUI.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds more content to Fulgora and tweaks it in various ways to make it more intriguing. Places a greater focus on ruin salvage, scrap and byproduct production chains, and even ways to source small amounts of uranium. Will have the biggest impact if you are using the 'any-planet-start' (https://mods.factorio.com/mod/any-planet-start) mod and start on Fulgora. Note: Ice is scarce. Raiding ruins is your best source of ice, but scrap sorting still gives a tiny trickle. Notable features: Improved ways of obtaining holmium directly later on (requires forge technology). Expanded recycling from scrap with more useful outputs (We have infinite heavy oil. No need for solid fuel from scrap). Extended ruin raiding. A lot of larger ruins now have multiple levels to be fully mined. Fully mining the biggest ruins can get you some foundations and science packs. Deep oil oceans renamed to deep sludge abyss, with a new fluid an related recipes, and is impassible (also less of it on the map). You can dump items in deep sludge abyss (like lava) but don't inhale while doing so.
Mods introducing new content into the game.
Navuis-specific science for all things uranium-related. In addition to needing uranium mined from the surface of Nauvis, it can only be crafted on Nauvis as well. Give Nauvis the planet-specific science treatment that all the other planets got in space age!
Mods introducing new content into the game.
Mods introducing new content into the game.
Added the 12 planets created by rjdunlap (https://mods.factorio.com/user/rjdunlap). Hardly any brand-new original content has been added in this update. I only migrated and streamlined the original planet assets, as well as redrew the star map. 添加了 rjdunlap(https://mods.factorio.com/user/rjdunlap) 制作的12颗星球内容。 几乎没有新增原创内容,仅完成原有星球素材的迁移、精简,并对星图进行重新绘制。
Mods introducing new content into the game.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Small changes concerning balance, gameplay, or graphics.
Adds standalone Tiberium asteroids, resources, crushing recipes and technologies to space.
Mods introducing new content into the game.
Adjust inserter pickup and drop positions in world, without GUI.
Mods introducing new content into the game.