Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Collections of mods with tweaks to make them work together.
A modpack with the specific versions of the mods for Brian's Self-building factory for angelbob (drive link: https://drive.google.com/drive/folders/1qo04UYDqENTtjrwOGbTLN5LFHE7SdjoT)
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
My SE modpack. Also contains a few tweaks, too small for their own mod.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
The official modpack for the Exotic-Industries mod series. Only contains the recommended mods as dependencies. Add Quality of Life mods as you see fit.
Collections of mods with tweaks to make them work together.
Modpack with features that will be implemented in Factorio 2.0 core game. Some mods allow even more things than what is promised in core game. Edited by BeefyAndTheDucks so that every mod is not optional.
Collections of mods with tweaks to make them work together.
One Mod to find them, One Mod to bring them all and in the mod manager bind them.
Collections of mods with tweaks to make them work together.
This is a dummy mod thats acts as a mod orginizer for my warptorio playthought
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
This mod takes the Biter Power mod a bit further by disabling other means electricity production to force the players to use the Biter Power mod.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
This mod is a modpack intended for my friends to download on the Factorio Turkish discord server. It contains useful mods, use it if you like, as i am confident in my tastes.
Collections of mods with tweaks to make them work together.
A giant collection of train mods that give you more types of trains and wagons, more control over them, and of course lots of optional customization. Choo! Choo!
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.