Recently updated mods

Omnicrystal


Adds crystalline branches for technology

8 hours ago
0.15 - 0.18
25071

Omniwood


Adds a wood production method for omnimatter

8 hours ago
0.15 - 0.18
25831

Omnimatter


This mod condenses all ores into a single ore from which everything is extracted.

8 hours ago
0.15 - 0.18
54653

Nauvis Day

by Reika

Makes pollution generation and handling a much greater focus of the game, as pollution is both much nastier to the environment, to your factory, and to you, much more likely to turn the natives against you, and much harder to ignore. Also adds new technologies and infrastructure for environmentally-conscious factory planners to avoid the worst of these problems.

3 days ago
0.15 - 0.18
8726

Dragon Industries - Nauvis Division

by Reika

The core to all of Reika's mods.

3 days ago
0.17 - 0.18
71593

InfiTech

by Reika

Adds infinite versions of some more technologies.

3 days ago
0.15 - 0.18
6713

Conducting Belt


This belt is conducter for electricity

3 days ago
0.16 - 0.18
1140

Space Exploration


Build Cargo Rockets to launch stuff into space. Ride a rocket into space yourself and start spacewalking. Build an orbital space platform to develop difficult data-driven space science. Build a spaceship tile by tile, fly it from a planet surface to other planets, moon, asteroid belts, and more. Follow progress on https://discord.gg/ymjUVMv

3 days ago
0.17 - 0.18
278919

MadClown01's Extended AngelBob Minerals


Brings many new ores & minerals to games with Angel's Refining and Bob's Ores active.

4 days ago
0.16 - 0.18
34467

MadClown01's Science


Adds many science options to AngelBob games - a Research Facility for generation of science packs from fluids & power, a Particle Accelerator for endgame generation from power alone, and diverse alternative science pack recipes.

4 days ago
0.16 - 0.18
35468

MagiMods Assets

by Magiya

Graphics and Sounds for Magiya's Mods.

4 days ago
0.17
16

ukezi's change to capped beams

by ukezi

Changes capped beams to be easier craftable, bringing them in line with iron and later tech.

6 days ago
0.17 - 0.18
32

Megastructures


Adds Megastructures - massive and expensive buildings with powerful effects

6 days ago
0.17
81

zero318's Module Extension

by zero318

Adds new modules to Bob's Modules that extend gameplay. Settings are included to enable shiny graphics, enable new module types, adjust the balance of god modules, and adjust the colors of certain modules. All features and options can be toggled individually. Includes integrated compatibility with Artisanal Reskins.

6 days ago
0.17 - 0.18
696

SPM No Military Science


Removes all technologies about dealing with aliens or costing military science packs for alienless runs.

8 days ago
0.17 - 0.18
4049

Comfy RPG

by mewmew

A Diablo like RPG stats system.

8 days ago
0.17 - 0.18
1340

Scrapland


This mod will produce scrap when machining iron plates, copper plates, steel plates and plastic bars. With the scrap do you new plates are produced.

12 days ago
0.17 - 0.18
406

ZwerOxotnik's extendable library [WIP]


I'll add a universal command widget in the next major update Provides, combines, packages libraries, utilities for (new) mods and to the game as tools/features (UI isn't ready yet). Also, supports auto-generated mods and has modified event listener and I consider about to provide other extra light files/things for mods.

12 days ago
0.17 - 0.18
38

MOAR Infinite Research


Adding more possible infinite (or not so) researches won't screw anything, right? Right?

15 days ago
0.15 - 0.18
874

Ninja's Bot Start


Gives the player basic items to use robots at the start of the game.

15 days ago
0.16 - 0.18
1039