Found 312 mods

Inlaid UV-lamp

by Pi-C
Add compatibility with "Schall Lamp Contrast", "Inlaid Lamps Extended", and "Inlaid Lamps 2" to "Will-o'-the-Wisps". Mainly, the UV-lamp will be changed to an inlaid lamp that vehicles can drive over without harming it. Please note: For best results, only one of the inlaid lamp mods should be active!
2 hours ago
0.17 - 0.18
330

Event listener [refactored]

This mod combines events of other scripts and adding new manipulations with events (such like canceling an event). Designed for mod developers. There is an example in the mod. Don't forget about dependencies.
3 hours ago
0.16 - 1.0
10564

Pushing force [Optimized]

Pushing force at attacks
3 hours ago
0.16 - 0.18
213

Disable interactions from vehicle [raw edition?]

You can't open, repair, mine, etc any entity when you're in a vehicle.
5 hours ago
0.17 - 0.18
77

Modder's stuff

Just stuff for mod/script developers. This is not just a library Added: * RGB tiles for chromakey * Event on_player_recreated
5 hours ago
0.17 - 0.18
25

Enchanted Industries & Chemicals

Makes oil processing more complex and important in the game. Makes light oil and heavy oil more useful. Adds new materials and 40+ new fluids. Adds new resources such as nickel, aluminum, chromium and shale. Requires Enchanted Electronics and Enchanted Nuclear.
18 hours ago
0.17 - 0.18
965

Tiers 32

New tiers, next tier is about 32 times better than previous but also 32 times expensive; much better UPS optimization; supports every mod; supports multiplayer
a day ago
0.16 - 0.18
3259

DrKain's Stack Multiplier

by DrKain
Increases item stack / payload size for most vanilla and modded items by a customizable multiplier (Default: 10x)
2 days ago
0.17
2501

AAI Programmable Vehicles

Makes vehicles act like RTS units. Control them using a remote control handset, or program them with circuit conditions and zones. Can be used for base enemy base assault, patrols, friendly base navigation, vehicle-based mining, and more advanced applications. Works with vanilla and modded vehicles. Visit the mod portal page for a full feature list or the forums for tutorials.
3 days ago
0.14 - 0.18
222745

Leighzer's Science Bottling

Configurable mod that changes the science pack production chain. Liquid science now must be manufactured and bottled to make a science pack.
3 days ago
0.17 - 0.18
526

Leighzer's Cheetah Ore

Adds a new ore that can be processed into high octane fuels.
3 days ago
0.17 - 0.18
297

Space Exploration

Build Cargo Rockets to launch stuff into space. Ride a rocket into space yourself and start spacewalking. Build an orbital space platform to develop difficult data-driven space science. Build a spaceship tile by tile, fly it from a planet surface to other planets, moon, asteroid belts, and more. Follow progress on https://discord.gg/ymjUVMv
3 days ago
0.17 - 0.18
191589

Omnifluid

Replaces all fluids by items that are used instead.
3 days ago
0.15 - 0.18
12216

Omnicrystal

Adds crystalline branches for technology
3 days ago
0.15 - 0.18
21126

Omniwood

Adds a wood production method for omnimatter
3 days ago
0.15 - 0.18
22568

Omnimatter

This mod condenses all ores into a single ore from which everything is extracted.
3 days ago
0.15 - 0.18
47067

FactorioExtended-Core

A library of source code used through all the other modules of Factorio Extended!
4 days ago
0.13 - 0.18
24742

Team Mod

This mod enables separate teams for fun competition.
4 days ago
0.16 - 0.17
616

Teamwork

Adds more dynamics to a multiplayer cooperative playthrough. New mechanics force players to each maintain their own bases and trade goods back and forth.
5 days ago
0.16 - 0.17
624

MadClown01's AngelBob Nuclear Extension

Adds thorium fuel cycles, advanced waste processing and new nuclear fuels.
5 days ago
0.16 - 0.18
30252