Brave New OARC Scenario


This mod is a scenario that overhauls multiplayer merging Brave New World and OARC for an awesome single player / multiplayer game. There are many notable additions and stability changes. This mod supports for Krastorio2, Space Block, Sea Block, Alien modules, Freight Forwarding, DangOreus, Ender Linked Chests, Scrap Resources, many remote modifications to these mods to improve gameplay. Much thanks to OARC and Canidae/Omnifarious - authors of the original OARC and Brave New World.

Scenarios
2 days ago
1.1
1.50K
Environment Logistic network
Owner:
JustGoFly
Source:
https://github.com/vfinn/Brave-New-Oarc
Homepage:
https://discord.gg/QtkUX9kvgJ
License:
MIT
Created:
1 year, 6 months ago
Latest Version:
4.2.58 (2 days ago)
Factorio version:
1.1
Downloaded by:
1.50K users

Two modes of play

Each player decides to play as a normal Factorio character or god like Brave New Player, each with their own limitations. Each team must all be of the same type of character, so if Main Force is Character, and you want to play as BNP, form your own team.

Overview

This is the OARC mod and Brave New World mods/scenarios's mashed together into a Brave New OARC mod/scenario.
You work with other players to launch a missile, but you work within your base. BNO player is bots only, Character player is normal Factorio (crafting, inventory...). No free roaming of areas that are not first explored by Radar. You launch your missiles from a configurable remote or local launch pad, and work solo or with other players to aid in providing materials and defenses.
Notable Additions: Configurable Bot Indestructibility, Map sizes, Bot energy changes, Mega Roboport, Configurable map settings, Start up power option, Swarm Warnings with follow capability, Bot speed in KPH and changes to bot energy use, upto 24 Silo's, Sharing of items and energy, all via GUI settings. Tiny, Small, Normal, Large arena for play. This mod has a high level of support to restrict trolls.

Modifications have been made within BNO to other mods to make them function as desired. Enders Linked Chests modified within BNO to work with logistics wire and addressing, Krastorio2 Creep is accessible, Scrap Resources has more than one option for what is in that scrap pile. Bots and freight trucks no longer explode. BNO Assembling Machines - larger assemblers, 5 beacon slots, crafting speed is decided by the host upto 100x. Host also gets to decide whether the assemblers will explode. At or below a 20% power state, they degrade 5% per second until they finally explode. The host has the option of turning this on, and during game play turning it off if they decide it is not something players like. The host can also decide to provide 0..6 free BNO Assembling Machines at the start of the game, to each player.

Also I modified Alien Modules to support separate teams, and posted a mod to reduce memory consumption on Space Block.

Join our community

Many players direct continuous development: https://discord.gg/QtkUX9kvgJ

Also try the base mods that merge into Brave New Oarc

OARC: https://mods.factorio.com/mod/oarc-mod
BNW: https://mods.factorio.com/mod/brave-new-world