Magic Mod

by Kanorn

Magic Expansion Mod - WIP Version Updates Update 0.3.4 : Added Midgame crystal crafting recipe Overview This mod introduces magical elements, expanding gameplay with a new science category, advanced building tiers, and alternative resource acquisition methods without traditional mining.

Overhaul
6 months ago
1.1
1.50K
Mining Fluids Manufacturing Power
Owner:
Kanorn
Source:
N/A
Homepage:
https://forums.factorio.com/viewtopic...
License:
CC BY-NC-ND 4.0 DEED
Created:
10 months ago
Latest Version:
0.3.4 (6 months ago)
Factorio version:
1.1
Downloaded by:
1.50K users

Magic Expansion Mod - Work in Progress

Discord YT channel

Version Updates

-Update 0.3.4 Added Midgame crystal crafting recipe

Overview

This mod is a work in progress, focusing on the introduction of magical elements into the game. The main goal is to expand on existing gameplay by introducing a new category of science, providing advanced tiers for existing buildings, and offering alternative methods for resource acquisition without traditional mining.

Current Features

  • 2 New Ores: Introducing new materials—one for crafting and another for a potent energy source.
  • New Beacon: A magical beacon.
  • Energy OP Source: Uncover a powerful, magical energy source to enhance your infrastructure.
  • New Crafting Stations: Additional crafting stations to diversify your production processes.
  • Transmutation: Explore the ability to transform materials through magical processes.

Planned Features

  • New Weapons: Enchant your arsenal with magical weaponry.
  • New Tier of Buildings: Elevate your industrial prowess with advanced structures.

Please note that this mod is a work in progress, and more exciting features are on the horizon! Stay tuned for future updates.

Feel free to share your thoughts and suggestions as we continue to enhance the magical experience in the game!

MOD CREATION IS ON HOLD DUE TO ME WRITING ENGINEERING THESIS