Found 93 mods

immersive-player

by palmic
Enforce player to use automation even more by slower character actions.
21 hours ago
0.17
11

Improved SpaceX FTL research

by Jorn86
Replaces the Space Extension mod's FTL research which requires massive amounts of early science packs, with something more interesting
23 hours ago
0.17
11

AyrAs Basic Kit

by AyrA.ch
Mod for the 'No crafting' challenge without the need for new items. It will disable all sort of hand crafting in the game and replaces your starter inventory with the 3 basic items needed to bootstrap everything.
a day ago
0.13 - 0.17
2763

Nanobots: Early Bots

by Nexela
Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground.
a day ago
0.14 - 0.17
223019

Custom Modules

by koun
This mod adds custom way of making and combining modules (54 new modules).
a day ago
0.16 - 0.17
2431

GrimerX's Make Outposts Great Again

by GrimerX
Adjusts ore stack sizes so on-site processing is a real choice
3 days ago
0.17
7

Inserter Speed Fix

Fixes Inserter Speed to collect items from underground belts properly
4 days ago
0.17
14

Bob's Revamp mod

Technology and Recipe restructuring.
5 days ago
0.13 - 0.17
418107

GrimerX's Angel's Fuel Stack Rebalance

by GrimerX
Rebalances fuel stack sizes to have progressive total MJ (I'm looking at you, coke pellets!)
6 days ago
0.16 - 0.17
313

Cheaper Fusion Research

Removes the military science requirement from the portable fusion reactor technology, making military science truly optional.
7 days ago
0.17
20

Maintenance Madness

by Arcitos
Adds a complete new game mechanic: Maintenance! Your Machines do now age and require regular servicing to avoid rapid wear down. Create a sophisticated spare parts logistics and bring your mall to its absolute limits! UPS-friendly and MP-tested.
7 days ago
0.17
193

Liquid Science

by pfg
A mod that turns science into a liquid that you have to fill science packs with bottlers
8 days ago
0.14 - 0.17
1633

Evo

Evolution will be higher only from the contact pollution with enemy bases; without pollution and by the time the evolution goes slowly down
8 days ago
0.17
69

Piety

by Mylon
Offer up tribute to the god of industry and be rewarded. Adds a stone sink.
9 days ago
0.16 - 0.17
288

Gotta Go Fast

by Zebulah
Higher top speed values for fuels
11 days ago
0.17
40

DogsMultiMod

by DogWavE
DogsMultiMod adds: Bigger chests, better assemblingmachines, longer underground belts and some cool palisades. more stuff comming soon.
11 days ago
0.16 - 0.17
195

Next Gen Evolution

by Qon
Nests absorbing pollution causes evolution to increase instead of when it is produced. An improvement to vanilla pollution evolution behaviour. Default values are balanced to allow you to turn vanilla pollution evolution factor off without changing difficulty but everything is Qonfigurable. Doesn't impact UPS.
12 days ago
0.17
92

PyCoal Touched By an Angel

Seven Mods for the Arch666Angel under the sky, Seventeen for the Bobingabout in their halls of stone, Six for Pyanodon doomed to die, One for the Dark Lord on his dark throne, In the Land of Mordor where the Shadows lie, One Mod to rule them all, one Mod to find them, One Mod to bring them all and in the darkness bind them
12 days ago
0.15 - 0.17
21958

Extra Strength Pipes

Makes vanilla pipes 80% resistant to alien acid.
13 days ago
0.17
66

Sane Steel

by mkaito
Make steel smelting take 4 iron plates instead of 5, 8 instead of 10 in expensive mode.
17 days ago
0.17
40