Recently updated mods


Adds difficulty by changing science costs.

a day ago
0.15 - 0.18

No Productivity Modules

Deactivate the productivity of the three vanilla modules

2 days ago
0.16 - 0.18

Water-based pollution filter

Adds in a way to clear pollution using a water filter technique.

3 days ago

Super Generous Recipes

by M4pster

Flexibility changing recipe output amount, recipe requirement amount and item stacksize. Latest Update: Features: - Added Setting option to change recipe crafting time - Added Setting option to change inserter stack size amount when researching - Added Setting option to change stack inserter stack size amount when researching - Added Setting option to change robot stack size amount when researching Bugfixes - Fixed output of recipes that are meant to output 0 but are modified to return more (Krastorio 2 - Crushing sand)

3 days ago
0.17 - 0.18

pY Pollution & Energy

by esso23

Pollution, Energy and Fuel balance for Pyanodon's Mod Suite.

6 days ago
0.17 - 0.18

Beacon Interference

by Sladki

Beacons have x3 range and x2 effect, but interferere each other decreasing distributing effect drastically.

10 days ago
0.17 - 0.18


by Reika

Tweaks the game to either fix minor issues, add QoL features, or make larger changes to game behavior.

11 days ago
0.15 - 0.18

Smog: Solar Panels

Solar panels working by pollution smog not so effective

14 days ago
0.16 - 0.18

Noxys Less Hands More Assemblers

by _Noxy_

Our hands have become sore, we must not handcraft anymore. This mod changes recipes to require an assembling machine but it tries to not interfere with the early game too much.

28 days ago
0.16 - 0.18

Wood stack 1k

This sets raw wood stack to 1k from vanilla's 100 to allow easier clearing of forests using bots.

28 days ago
0.17 - 0.18

Super-Cheap Mode

This mod changes the normal prices of recipes and technologies to cheaper ones, allowing for a much faster gameplayer and expansion. Designed for a quick factorio gaming session.

a month ago
0.16 - 0.18

Cheap Mode

This mod is the opposite of "expensive" recipe and technology settings and reduces the prices of things in the "normal" price settings. Prices are reduced in the same ratio by which they would be increased with the "expensive" settings. Since the "expensive" technology recipes are the same as "normal", this mod simply reduces the technology costs by approximately 4, since the official Marathon settings use a technology price multiplier of 4.

a month ago
0.16 - 0.18

Circuit Processing

A mod for Bob's mods. Reintroduces green to red to blue circuit progression. New circuits result in overall increased resource usage. Reduces module count and types.

a month ago
0.15 - 0.18

RPM-RW Kernbohrer

by RedSpy


a month ago

Custom Modules

This mod adds custom way of making and combining modules (54 new modules).

a month ago
0.16 - 0.18


by palmic

Enforce player to use automation and tools upgrades by slower character actions. By few upgrades, player actions will return to normal, so it has effect just from beginning.

a month ago
0.17 - 0.18

Bob's Revamp mod

Technology and Recipe restructuring.

a month ago
0.13 - 0.18

Adamo Physics

by ElAdamo

All power is not created equal.

a month ago
0.17 - 0.18

Chunky Power Poles

Extends the area of small and medium power poles to match their wire reach. And Substations can align with the Chunk grid without overlaps.

a month ago
0.17 - 0.18

Space Exploration Science Re-Scaling

by Mernom

Increases terrestrial science pack usage, while reducing space science pack usage. Allows for a better balance between terestrial SPMM and space SPM. all values are configurable.

a month ago
0.17 - 0.18
Found 181 mods