Team Competition + Space Exploration + Krastorio 2 + Easy SE + Quality of life + Interfaces + Harder enemies
Collections of mods with tweaks to make them work together.
Version: 1.1.3 Date: 2024-10-19 MOD: Yes I mistyped Death Log vewrsion. Not 1.0.2 but 0.1.2 ADD: REMOVE: KNOW: If there are more typos, I'll continue tomorrow. :D
Version: 1.1.2 Date: 2024-10-19 MOD: ADD: Companion of Gears - moving with the mouse, plus auto-doing jobs in that area. Remove Krastorio 2 laser turret idle power draw - makes it less, not switching off. Stable Foundations - buildings get bonuses on different floors (brick/concrete/reinfored concrete). REMOVE: Removed Move with Mouse as it became "deprecated". Thank you, @Apoj. KNOW: ModMyFactory got mad because Fatorio V2.0 To be sure I made optional mods mandatory - you can de-activate what you don't like if it cannot be configured to your wishes. Also wrote in manually the exact mod versions while listening to music. If there is a fast next update, I mistyped something. FUN!
Version: 1.1.1 Date: 2024-10-18 MOD: Tried to set up Bio Industries max version to 1.4.0 to avoid activating mod version for pre 1.0 game. ADD: REMOVE: Removed simulation helper as it became "deprecated". KNOW: Won't remove Move with Mouse even if it became deprecated, it still works.
Version: 1.1.0 Date: 2024-10-17 MOD: ADD: REMOVE: KNOW: Bio Industries prone to install an old 2.7 version, correct it to the newest. Definitely go thru all settings before play, or watch my bad video about it: https://youtu.be/CLpfuvIQx4g?list=PLImarbG8ttsLuRRxdxDI57aEGvscONW9M If you don't like a mod, switch it off - I've provided some optionals for that.
LIST: aai-containers - unnecessary dependency to SE, K2 already has these aai-industry - well made buildings, for example burner generator aai-programmable-vehicles - RTS units, long range resource collection aai-pv-crafting-group - crafting group for vehicles aai-signal-transmission - SE dependency, logistic wireless aai-signals aai-vehicles-chaingunner - various vehicles aai-vehicles-flame-tank aai-vehicles-flame-tumbler aai-vehicles-hauler aai-vehicles-ironclad aai-vehicles-laser-tank aai-vehicles-miner aai-vehicles-warden AbandonedRuins - random ruin and loot generation AbandonedRuins-Krastorio2 - K2 ruins AfraidOfTheDark - nightlighting mod Aircraft - various planes alien-biomes - mapgen, SE AlienScienceCraft - biter loot crafted into science packs (not dropping) ammo-loader - bit cheaty, teleport-loads ammo and fuel, well configurable autocolor - random colored players Avatars - remote bodies ballistic_missile - DAKKA Big-Monsters - what is dakka for Bio_Industries - nature-tech, power additions blueprint-sandboxes - creative plane, set tech to current only blueprint_flip_and_turn bobinserters - directions and distances can be configured boblibrary - TPS BottleneckLite - status leds on machines camedo-snapmine - minefield grid combat-mechanics-overhaul - protection, combat mechanics Companion_Drones - personal killer drones, you'll need them CopyPasteModules - copy module setup too with recipes CursorEnhancements DeadlockBlackRubberBelts death-log discovery_tree_extended - you see the researches which you know a prerequisite Enhanced_Map_Colors - belts, pipes, power drawn in colors equipment-gantry - fill/empty vehicle equipment grid automatically even-distribution - low tech solution, key for putting your inventory everywhere it's needed or already having extended-descriptions - better info on buildings factorio-crash-site - SE Factorio-Tiberium - growing, processable to different resources, dangerous factorissimo-2-notnotmelon - factory-buildings on a different surface factoryplanner - auto calculate machine quantities for desired results flib - library Flow Control - directional fluid handling FluidMustFlow - big pipes FortressRuins - fortress ruin set, activate it in the options, will handle all three fuel-category-compatibility - some items to be recognised as fuel grappling-gun - SE holographic_signs - better than text-plates, logistics values, icons, map-waypoints informatron - SE look at that inventory-repair - damaged item + repair kit in your inventory IslandStart - mapgen I use, limits resources toll you get landfill, monitor ship, jetpack, or airplane jetpack jrmetals - another steel making process, I hate cokeing, perhaps a bit unbalanced K2_Black_Rubber_Belts keep-inventory - sometimes it even works! Krastorio2 - overhaul Krastorio2Assets LootChestUPS - LSlib - library manual-inventory-sort - button and key sorting on demand Milestones - achievements Mining_Drones_Remastered - best miner mod more-minimap-autohide-017 move-with-mouse-updated - move with mouse click, perfect exploring on map NewGamePlus - resets the whole playing field and/or research/inventory - take care, needs to use command first Noxys_Extra_Settings_Info - more settings tooltip info Noxys_Trees - natural growth and death nulls-k2se-tweaks - SE hated K" loaders - no more player_body_abduction - bugs actually try to drag your dead body to a spawner to be consumed with your inventory Portals - portal gun, high tech power-grid-comb - auto-redraw power connections puppy-jetpack-ui - when you'll drop qol_research - increase abilities RampantArsenal - weapons galore RampantEvolution - fine evolution system RampantFixed - horrible enemies, move and spawn RTS-like RateCalculator - selected factory values and bottlenecks calculated Reactor Interface - logistic connection for reactor RecipeBook - FNEI lagged our MP server when used RedDwarf-AbandonedRuins - third ruin-group regenerate-terrain - lightweight mapreset, regenerates only non-built upon areas on chosen surface RemoteConfiguration - if you can see it, you can set it Reverse-Engineering - get tech cards or research from found items re_storage_energistics - transfer items thru logistic cables, some storage chests robot_attrition - drones will drop sometimes RPGsystem - XP and raise your personal abilities, team XP se-rebalance_stargate - first stargate is a bit easier to research se-simplified - a lot of config options, take the most annoying grinds out of SE shield-projector - SE show-max-underground-distance - for pipes and belts simhelper - TPS snouz-useful-icons - more signals space-exploration space-exploration-graphics space-exploration-graphics-2 space-exploration-graphics-3 space-exploration-graphics-4 space-exploration-graphics-5 space-exploration-menu-simulations space-exploration-postprocess - TPS Squeak Through - walk between buildings stargate stdlib - library steam-drones - trucks use steam, research at basic-red level team_competition - server mod, offline protection, random market, lot of settings TimeTools - game speed, daytime Todo-List - my altzheimer train-pubsub - a non-LTN train handler Transport_Drones - trucks and roads to carry components UltimateResearchQueue - fine unpaused research window, button for original underwater-pipes UsefulCombinators - a lot them VehicleSnap VoidChestPlus - autodestroys items water-consumes-pollution Waterfill_Fork Water_Ores - generate ores there WideChests - combine chests together, great for logistic sharing WireShortcuts - free logistic connections