Team Space Krash modpack


Team Competition + Space Exploration + Krastorio 2 + Easy SE + Quality of life + Interfaces + Harder enemies

Mod packs
2 months ago
1.1
61
Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Changelog

Version: 1.1.3
Date: 2024-10-19
  MOD:
Yes I mistyped Death Log vewrsion. Not 1.0.2 but 0.1.2
  ADD:
  REMOVE:
  KNOW:
If there are more typos, I'll continue tomorrow. :D
Version: 1.1.2
Date: 2024-10-19
  MOD:
  ADD:
Companion of Gears - moving with the mouse, plus auto-doing jobs in that area.
Remove Krastorio 2 laser turret idle power draw - makes it less, not switching off.
Stable Foundations - buildings get bonuses on different floors (brick/concrete/reinfored concrete).
  REMOVE:
Removed Move with Mouse as it became "deprecated". Thank you, @Apoj.
  KNOW:
ModMyFactory got mad because Fatorio V2.0
To be sure I made optional mods mandatory - you can de-activate what you don't like if it cannot be configured to your wishes.
Also wrote in manually the exact mod versions while listening to music.
If there is a fast next update, I mistyped something. FUN!
Version: 1.1.1
Date: 2024-10-18
  MOD:
Tried to set up Bio Industries max version to 1.4.0 to avoid activating mod version for pre 1.0 game.
  ADD:
  REMOVE:
Removed simulation helper as it became "deprecated".
  KNOW:
Won't remove Move with Mouse even if it became deprecated, it still works.
Version: 1.1.0
Date: 2024-10-17
  MOD:
  ADD:
  REMOVE:
  KNOW:
Bio Industries prone to install an old 2.7 version, correct it to the newest.
Definitely go thru all settings before play, or watch my bad video about it:
  https://youtu.be/CLpfuvIQx4g?list=PLImarbG8ttsLuRRxdxDI57aEGvscONW9M
If you don't like a mod, switch it off - I've provided some optionals for that.
LIST:
aai-containers - unnecessary dependency to SE, K2 already has these
aai-industry - well made buildings, for example burner generator
aai-programmable-vehicles - RTS units, long range resource collection
aai-pv-crafting-group - crafting group for vehicles
aai-signal-transmission - SE dependency, logistic wireless
aai-signals
aai-vehicles-chaingunner - various vehicles
aai-vehicles-flame-tank
aai-vehicles-flame-tumbler
aai-vehicles-hauler
aai-vehicles-ironclad
aai-vehicles-laser-tank
aai-vehicles-miner
aai-vehicles-warden
AbandonedRuins - random ruin and loot generation
AbandonedRuins-Krastorio2 - K2 ruins
AfraidOfTheDark - nightlighting mod
Aircraft - various planes
alien-biomes - mapgen, SE
AlienScienceCraft - biter loot crafted into science packs (not dropping)
ammo-loader - bit cheaty, teleport-loads ammo and fuel, well configurable
autocolor - random colored players
Avatars - remote bodies
ballistic_missile - DAKKA
Big-Monsters - what is dakka for
Bio_Industries - nature-tech, power additions
blueprint-sandboxes - creative plane, set tech to current only
blueprint_flip_and_turn
bobinserters - directions and distances can be configured
boblibrary - TPS
BottleneckLite - status leds on machines
camedo-snapmine - minefield grid
combat-mechanics-overhaul - protection, combat mechanics
Companion_Drones - personal killer drones, you'll need them
CopyPasteModules - copy module setup too with recipes
CursorEnhancements
DeadlockBlackRubberBelts
death-log
discovery_tree_extended - you see the researches which you know a prerequisite
Enhanced_Map_Colors - belts, pipes, power drawn in colors
equipment-gantry - fill/empty vehicle equipment grid automatically
even-distribution - low tech solution, key for putting your inventory everywhere it's needed or already having
extended-descriptions - better info on buildings
factorio-crash-site - SE
Factorio-Tiberium - growing, processable to different resources, dangerous
factorissimo-2-notnotmelon - factory-buildings on a different surface
factoryplanner - auto calculate machine quantities for desired results
flib - library
Flow Control - directional fluid handling
FluidMustFlow - big pipes
FortressRuins - fortress ruin set, activate it in the options, will handle all three
fuel-category-compatibility - some items to be recognised as fuel
grappling-gun - SE
holographic_signs - better than text-plates, logistics values, icons, map-waypoints
informatron - SE look at that
inventory-repair - damaged item + repair kit in your inventory
IslandStart - mapgen I use, limits resources toll you get landfill, monitor ship, jetpack, or airplane
jetpack
jrmetals - another steel making process, I hate cokeing, perhaps a bit unbalanced
K2_Black_Rubber_Belts
keep-inventory - sometimes it even works!
Krastorio2 - overhaul
Krastorio2Assets
LootChestUPS - 
LSlib - library
manual-inventory-sort - button and key sorting on demand
Milestones - achievements
Mining_Drones_Remastered - best miner mod
more-minimap-autohide-017
move-with-mouse-updated - move with mouse click, perfect exploring on map
NewGamePlus - resets the whole playing field and/or research/inventory - take care, needs to use command first
Noxys_Extra_Settings_Info - more settings tooltip info
Noxys_Trees - natural growth and death
nulls-k2se-tweaks - SE hated K" loaders - no more
player_body_abduction - bugs actually try to drag your dead body to a spawner to be consumed with your inventory
Portals - portal gun, high tech
power-grid-comb - auto-redraw power connections
puppy-jetpack-ui - when you'll drop
qol_research - increase abilities
RampantArsenal - weapons galore
RampantEvolution - fine evolution system
RampantFixed - horrible enemies, move and spawn RTS-like
RateCalculator - selected factory values and bottlenecks calculated
Reactor Interface - logistic connection for reactor
RecipeBook - FNEI lagged our MP server when used
RedDwarf-AbandonedRuins - third ruin-group
regenerate-terrain - lightweight mapreset, regenerates only non-built upon areas on chosen surface
RemoteConfiguration - if you can see it, you can set it
Reverse-Engineering - get tech cards or research from found items
re_storage_energistics - transfer items thru logistic cables, some storage chests
robot_attrition - drones will drop sometimes
RPGsystem - XP and raise your personal abilities, team XP
se-rebalance_stargate - first stargate is a bit easier to research
se-simplified - a lot of config options, take the most annoying grinds out of SE
shield-projector - SE
show-max-underground-distance - for pipes and belts
simhelper - TPS
snouz-useful-icons - more signals
space-exploration
space-exploration-graphics
space-exploration-graphics-2
space-exploration-graphics-3
space-exploration-graphics-4
space-exploration-graphics-5
space-exploration-menu-simulations
space-exploration-postprocess - TPS
Squeak Through - walk between buildings
stargate
stdlib - library 
steam-drones - trucks use steam, research at basic-red level
team_competition - server mod, offline protection, random market, lot of settings
TimeTools - game speed, daytime
Todo-List - my altzheimer
train-pubsub - a non-LTN train handler
Transport_Drones - trucks and roads to carry components
UltimateResearchQueue - fine unpaused research window, button for original
underwater-pipes
UsefulCombinators - a lot them
VehicleSnap
VoidChestPlus - autodestroys items
water-consumes-pollution
Waterfill_Fork
Water_Ores - generate ores there
WideChests - combine chests together, great for logistic sharing
WireShortcuts - free logistic connections