Factorio+

by fishbus

A mod that builds upon and tweaks the vanilla experience with a little bit of everything: crafting, furnaces, resources, turrets, vehicles, enemies and weapons. [Built for base 2.0 Factorio - Works with Space Age]

Overhaul
55 minutes ago
0.18 - 2.0
22.2K
Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Manufacturing Power Storage

g Mod seems to violate Space Age licencing

28 days ago

The turbo transport belt uses graphics from Space Age, but this mod doesn't have SA or any feature flags as a dependency, which is explicitly disapproved of by the developers of the game ( see https://canary.discord.com/channels/139677590393716737/1217401074877599745/1403382130272108584 if you have discord )

27 days ago
(updated 27 days ago)

Heya,

These belts were made/named prior to any space age release or info. It is a just coincidence as there was a predictable naming/color convention.

What's a little odder is that the Space Age turbo belts uses a technology for Turbo Belts that isn't in line with the rest of the game. (Uses 'turbo belts' instead of Logistics-4 as all other belts used)

Cheers.

27 days ago

Are you sure the actual graphics weren't used? When looking at filesizes between space age and your mod the turbo ones are quite literally all the exact same size (and upon inspection also checksums)

27 days ago
(updated 27 days ago)

Are you sure the actual graphics weren't used? When looking at filesizes between space age and your mod the turbo ones are quite literally all the exact same size (and upon inspection also checksums)

I think you are right, once it came out I updated them to the newer belt graphics. I will update them by reverting them to the older belts.

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