Factorio+

by fishbus

A mod that builds upon and tweaks the vanilla experience with a little bit of everything: crafting, furnaces, resources, turrets, vehicles, enemies and weapons. [Built for base 2.0 Factorio - Works with Space Age]

Overhaul
2 days ago
0.18 - 2.0
22.3K
Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Manufacturing Power Storage

b [Fixed?]Error

8 months ago

Hi love you mod and I see that you have made it compatible with space age now
I am getting some error with a few mods now that I have installed your mod not sure who end needs to fix it?

1)
Failed to load mods: Cerys-Moon-of-Fulgora/prototypes/item.lua:283: attempt to index field 'pictures' (a nil value)
stack traceback:
Cerys-Moon-of-Fulgora/prototypes/item.lua:283: in main chunk
[C]: in function 'require'
Cerys-Moon-of-Fulgora/data.lua:16: in main chunk

Mods to be disabled:
Cerys (https://mods.factorio.com/mod/Cerys-Moon-of-Fulgora)

2)
Failed to load mods: The given sprite rectangle (left_top=384x0, right_bottom=480x96) is outside the actual sprite size (left_top=0x0, right_bottom=384x384).
See the log file for more information.: factorioplus/graphics/turbo-underground-belt-structure.png

Mods to be disabled:
Show Max Underground Distance (https://mods.factorio.com/mod/show-max-underground-distance)
No Pipe Touching 2.0 (https://mods.factorio.com/mod/no-pipe-touching)
Underground heat pipe (https://mods.factorio.com/mod/underground-heat-pipe)
Planet Maraxsis (https://mods.factorio.com/mod/maraxsis)

8 months ago
(updated 8 months ago)

Heya,

The priority is to get Space Age working 100% with everything adapted accordingly. As this may fix any of these issues as I go along.

One thing I've found is that Space age managed to pick the exact naming system as Factorio+ in regards to new transport belts :'(

This issue may probably be fixed when I address this underlying one.

Cheers.

8 months ago

OK Thanks for the quick response

New response