Crafting Combinator Xeraph's Fork

by Xeraph

Includes combinators that allow you to set or read the recipe of any crafting machine, get ingredients or products of a recipe and more!

Content
5 hours ago
1.1
806
Circuit network Manufacturing

I welcome any kind of feedback on this mod. Please check the FAQ for known issues before reporting bugs.
When reporting bugs, I would appreciate it if you can follow the factorio forum bug reporting guidelines, especially when you are describing the problem.

[fixed in 0.4.0] Crash When playing with py mods

posted by XnagitoX 2 days ago
Bugs
7
last message by Xeraph 8 hours ago

[won't implement - require cache overhaul] suggestion: ignore undiscovered recipes

posted by Giancarlo68 3 days ago
Ideas & suggestions
2
last message by Xeraph 3 days ago

[fixed in 0.3.5][0.3.4] Crash when migrating save

posted by pyroavatar91 10 days ago
Bugs
5
last message by Xeraph 3 days ago

[potential enhancement] not working with Yuoki industries recipes

posted by GATOCHOCOLATE 13 days ago
Ideas & suggestions
6
last message by Xeraph 6 days ago

[won't implement] Recipe filter by machine type

posted by Punk_UnDeaD 10 days ago
Ideas & suggestions
2
last message by Xeraph 9 days ago

[implemented in 0.3.5] Edit the order string to ensure its the last category

posted by Soggs 15 days ago
Ideas & suggestions
4
last message by Soggs 12 days ago

[handled in 0.3.4] crash: during blueprint

posted by Giancarlo68 23 days ago
Bugs
1
last message by Xeraph 22 days ago

[fixed in 0.3.3] Crash :( on_post_entity_died ghost = nil

posted by sticklord a month ago
Bugs
2
last message by sticklord a month ago

[won't fix] not removed on ctrl+z

posted by naiad a month ago
Bugs
1
last message by Xeraph a month ago

[won't implement - require cache overhaul] Add support for multiple inputs to recipe combinator

posted by Zaxin 2 months ago
Ideas & suggestions
2
last message by Xeraph 2 months ago

how 2 play basic

posted by naiad 2 months ago
General
4
last message by Xeraph 2 months ago