Includes combinators that allow you to set or read the recipe of any crafting machine, get ingredients or products of a recipe and more!
Mods introducing new content into the game.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
I welcome any kind of feedback on this mod. Please check the FAQ for known issues before reporting bugs.
When reporting bugs, I would appreciate it if you can follow the factorio forum bug reporting guidelines, especially when you are describing the problem.
2.0 compatibility
posted by
JGAO
4 months ago
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General |
3
last message by
scruffylookingvoltherder
3 months ago
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Value outside of range
posted by
Evio
10 months ago
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Bugs |
0
last message by
Evio
10 months ago
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Combinator settings aren't preserved in blueprints or on copy/cut
posted by
Evio
10 months ago
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Bugs |
0
last message by
Evio
10 months ago
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Cant choose variant of recipe
posted by
Serjevski
10 months ago
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Bugs |
0
last message by
Serjevski
10 months ago
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Activating jetpack leaves GUI stuck and will make the game crash
posted by
Evio
11 months ago
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Bugs |
0
last message by
Evio
11 months ago
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recipe can't be changed when inserters keep refilling the assembler
posted by
mrvn
11 months ago
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Bugs |
0
last message by
mrvn
11 months ago
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Only inserts ingreedients once when setting the recipe
posted by
mrvn
1 year, 2 days ago
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Bugs |
0
last message by
mrvn
1 year, 2 days ago
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Ideas for handling perfect count production and craft latching
posted by
gridstop
2 years ago
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Ideas & suggestions |
10
last message by
mrvn
1 year, 3 days ago
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Alternative recipe selection?
posted by
MephistoMori
1 year, 2 months ago
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General |
2
last message by
mrvn
1 year, 3 days ago
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[won't implement - require cache overhaul] Add support for multiple inputs to recipe combinator
posted by
Zaxin
2 years ago
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Ideas & suggestions |
4
last message by
mrvn
1 year, 3 days ago
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Scale input buffer size to signal count
posted by
mrvn
1 year, 3 days ago
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Ideas & suggestions |
0
last message by
mrvn
1 year, 3 days ago
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read ingredients and products
posted by
mrvn
1 year, 3 days ago
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Ideas & suggestions |
0
last message by
mrvn
1 year, 3 days ago
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Set requests for requester/buffer chests
posted by
mrvn
1 year, 3 days ago
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Ideas & suggestions |
0
last message by
mrvn
1 year, 3 days ago
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Indicator light for when a recipe can not be set
posted by
mrvn
1 year, 3 days ago
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Ideas & suggestions |
0
last message by
mrvn
1 year, 3 days ago
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Adding support for compaktcircuit
posted by
MoroseToad
1 year, 17 days ago
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General |
0
last message by
MoroseToad
1 year, 17 days ago
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crash
posted by
naiad
1 year, 2 months ago
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Bugs |
4
last message by
naiad
1 year, 23 days ago
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Blueprints & Copy-Paste
posted by
Techno665
1 year, 6 months ago
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Bugs |
2
last message by
MoroseToad
1 year, 24 days ago
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placed new by blueprint, the crafting combinator always is in write mode
posted by
fctrusr
1 year, 5 months ago
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Bugs |
4
last message by
naiad
1 year, 3 months ago
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Read mining drill recipe
posted by
Darky03
1 year, 3 months ago
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Ideas & suggestions |
0
last message by
Darky03
1 year, 3 months ago
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Bluepritn of crafting state machine
posted by
Arsphya
1 year, 4 months ago
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General |
0
last message by
Arsphya
1 year, 4 months ago
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[1.1.91] Recipe Combinator Lacking "Output" on Entity
posted by
Sytharin
1 year, 5 months ago
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Bugs |
1
last message by
tshakah
1 year, 4 months ago
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[1.1.94-0] (Krastorio) Crafting Combinator Outputting Phantom? Green Circuit Signal
posted by
fyretooth
1 year, 4 months ago
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Bugs |
0
last message by
fyretooth
1 year, 4 months ago
|
Repeater Combinator?
posted by
afewvowels
1 year, 4 months ago
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General |
0
last message by
afewvowels
1 year, 4 months ago
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Does not work with Intermodal Containers
posted by
johnv
1 year, 11 months ago
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General |
1
last message by
KeithFromCanada
1 year, 6 months ago
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[Feature Request] Can you add some way to choose between 2 recipes that output the same item?
posted by
Yosemite_Sam
1 year, 9 months ago
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Ideas & suggestions |
1
last message by
transistor77777
1 year, 6 months ago
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No recipe in Nullius
posted by
Nikee
1 year, 11 months ago
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Bugs |
0
last message by
Nikee
1 year, 11 months ago
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Thank you!
posted by
alv666
2 years ago
|
General |
1
last message by
Xeraph
2 years ago
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Use recipes from a decider combinator
posted by
suran37
2 years ago
|
General |
4
last message by
Xeraph
2 years ago
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[fixed in 0.4.3][0.4.2] Modules are disappearing
posted by
Marco3104
2 years ago
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Bugs |
3
last message by
Marco3104
2 years ago
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[fixed in 0.4.2][0.4.1] crash with Factorio-Tiberium
posted by
Punk_UnDeaD
2 years ago
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Bugs |
6
last message by
Xeraph
2 years ago
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[fixed in 0.4.1] Crash when deconstruct with nanobots
posted by
CazuzaCzz
2 years ago
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Bugs |
1
last message by
Xeraph
2 years ago
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[fixed in 0.4.0] Crash When playing with py mods
posted by
XnagitoX
2 years ago
|
Bugs |
7
last message by
Xeraph
2 years ago
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[won't implement - require cache overhaul] suggestion: ignore undiscovered recipes
posted by
Giancarlo68
2 years ago
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Ideas & suggestions |
2
last message by
Xeraph
2 years ago
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[fixed in 0.3.5][0.3.4] Crash when migrating save
posted by
pyroavatar91
2 years ago
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Bugs |
5
last message by
Xeraph
2 years ago
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[potential enhancement] not working with Yuoki industries recipes
posted by
GATOCHOCOLATE
2 years ago
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Ideas & suggestions |
6
last message by
Xeraph
2 years ago
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[won't implement] Recipe filter by machine type
posted by
Punk_UnDeaD
2 years ago
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Ideas & suggestions |
2
last message by
Xeraph
2 years ago
|
[implemented in 0.3.5] Edit the order string to ensure its the last category
posted by
Soggs
2 years ago
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Ideas & suggestions |
4
last message by
Soggs
2 years ago
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[handled in 0.3.4] crash: during blueprint
posted by
Giancarlo68
2 years ago
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Bugs |
1
last message by
Xeraph
2 years ago
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[won't fix] not removed on ctrl+z
posted by
naiad
2 years ago
|
Bugs |
1
last message by
Xeraph
2 years ago
|
how 2 play basic
posted by
naiad
2 years ago
|
General |
4
last message by
Xeraph
2 years ago
|