Crafting Combinator Xeraph's Fork

by Xeraph

Includes combinators that allow you to set or read the recipe of any crafting machine, get ingredients or products of a recipe and more!

Content
2 years ago
1.1
8.25K
Circuit network Manufacturing

I welcome any kind of feedback on this mod. Please check the FAQ for known issues before reporting bugs.
When reporting bugs, I would appreciate it if you can follow the factorio forum bug reporting guidelines, especially when you are describing the problem.

2.0 compatibility

posted by JGAO 4 months ago
General
3
last message by scruffylookingvoltherder 3 months ago

Value outside of range

posted by Evio 10 months ago
Bugs
0
last message by Evio 10 months ago

Combinator settings aren't preserved in blueprints or on copy/cut

posted by Evio 10 months ago
Bugs
0
last message by Evio 10 months ago

Cant choose variant of recipe

posted by Serjevski 10 months ago
Bugs
0
last message by Serjevski 10 months ago

Activating jetpack leaves GUI stuck and will make the game crash

posted by Evio 11 months ago
Bugs
0
last message by Evio 11 months ago

recipe can't be changed when inserters keep refilling the assembler

posted by mrvn 11 months ago
Bugs
0
last message by mrvn 11 months ago

Only inserts ingreedients once when setting the recipe

posted by mrvn 1 year, 2 days ago
Bugs
0
last message by mrvn 1 year, 2 days ago

Ideas for handling perfect count production and craft latching

posted by gridstop 2 years ago
Ideas & suggestions
10
last message by mrvn 1 year, 3 days ago

Alternative recipe selection?

posted by MephistoMori 1 year, 2 months ago
General
2
last message by mrvn 1 year, 3 days ago

[won't implement - require cache overhaul] Add support for multiple inputs to recipe combinator

posted by Zaxin 2 years ago
Ideas & suggestions
4
last message by mrvn 1 year, 3 days ago

Scale input buffer size to signal count

posted by mrvn 1 year, 3 days ago
Ideas & suggestions
0
last message by mrvn 1 year, 3 days ago

read ingredients and products

posted by mrvn 1 year, 3 days ago
Ideas & suggestions
0
last message by mrvn 1 year, 3 days ago

Set requests for requester/buffer chests

posted by mrvn 1 year, 3 days ago
Ideas & suggestions
0
last message by mrvn 1 year, 3 days ago

Indicator light for when a recipe can not be set

posted by mrvn 1 year, 3 days ago
Ideas & suggestions
0
last message by mrvn 1 year, 3 days ago

Adding support for compaktcircuit

posted by MoroseToad 1 year, 17 days ago
General
0
last message by MoroseToad 1 year, 17 days ago

crash

posted by naiad 1 year, 2 months ago
Bugs
4
last message by naiad 1 year, 23 days ago

Blueprints & Copy-Paste

posted by Techno665 1 year, 6 months ago
Bugs
2
last message by MoroseToad 1 year, 24 days ago

placed new by blueprint, the crafting combinator always is in write mode

posted by fctrusr 1 year, 5 months ago
Bugs
4
last message by naiad 1 year, 3 months ago

Read mining drill recipe

posted by Darky03 1 year, 3 months ago
Ideas & suggestions
0
last message by Darky03 1 year, 3 months ago

Bluepritn of crafting state machine

posted by Arsphya 1 year, 4 months ago
General
0
last message by Arsphya 1 year, 4 months ago

[1.1.91] Recipe Combinator Lacking "Output" on Entity

posted by Sytharin 1 year, 5 months ago
Bugs
1
last message by tshakah 1 year, 4 months ago

[1.1.94-0] (Krastorio) Crafting Combinator Outputting Phantom? Green Circuit Signal

posted by fyretooth 1 year, 4 months ago
Bugs
0
last message by fyretooth 1 year, 4 months ago

Repeater Combinator?

posted by afewvowels 1 year, 4 months ago
General
0
last message by afewvowels 1 year, 4 months ago

Does not work with Intermodal Containers

posted by johnv 1 year, 11 months ago
General
1
last message by KeithFromCanada 1 year, 6 months ago

[Feature Request] Can you add some way to choose between 2 recipes that output the same item?

posted by Yosemite_Sam 1 year, 9 months ago
Ideas & suggestions
1
last message by transistor77777 1 year, 6 months ago

No recipe in Nullius

posted by Nikee 1 year, 11 months ago
Bugs
0
last message by Nikee 1 year, 11 months ago

Thank you!

posted by alv666 2 years ago
General
1
last message by Xeraph 2 years ago

Use recipes from a decider combinator

posted by suran37 2 years ago
General
4
last message by Xeraph 2 years ago

[fixed in 0.4.3][0.4.2] Modules are disappearing

posted by Marco3104 2 years ago
Bugs
3
last message by Marco3104 2 years ago

[fixed in 0.4.2][0.4.1] crash with Factorio-Tiberium

posted by Punk_UnDeaD 2 years ago
Bugs
6
last message by Xeraph 2 years ago

[fixed in 0.4.1] Crash when deconstruct with nanobots

posted by CazuzaCzz 2 years ago
Bugs
1
last message by Xeraph 2 years ago

[fixed in 0.4.0] Crash When playing with py mods

posted by XnagitoX 2 years ago
Bugs
7
last message by Xeraph 2 years ago

[won't implement - require cache overhaul] suggestion: ignore undiscovered recipes

posted by Giancarlo68 2 years ago
Ideas & suggestions
2
last message by Xeraph 2 years ago

[fixed in 0.3.5][0.3.4] Crash when migrating save

posted by pyroavatar91 2 years ago
Bugs
5
last message by Xeraph 2 years ago

[potential enhancement] not working with Yuoki industries recipes

posted by GATOCHOCOLATE 2 years ago
Ideas & suggestions
6
last message by Xeraph 2 years ago

[won't implement] Recipe filter by machine type

posted by Punk_UnDeaD 2 years ago
Ideas & suggestions
2
last message by Xeraph 2 years ago

[implemented in 0.3.5] Edit the order string to ensure its the last category

posted by Soggs 2 years ago
Ideas & suggestions
4
last message by Soggs 2 years ago

[handled in 0.3.4] crash: during blueprint

posted by Giancarlo68 2 years ago
Bugs
1
last message by Xeraph 2 years ago

[won't fix] not removed on ctrl+z

posted by naiad 2 years ago
Bugs
1
last message by Xeraph 2 years ago

how 2 play basic

posted by naiad 2 years ago
General
4
last message by Xeraph 2 years ago