thanks for the report, I will address your requests separately:
1) bug - the cause of the bug has been identified as a logical error on my part, I will fix this in the next patch.
2) feature suggestion "prioritise productivity" - I don't want to hardcode productivity modules for them to be prioritised by this mod because of the possibility of modded tiers (e.g. SE) and different naming schemes.
Currently the mod attempt to insert everything they can from the first slot till the last slot. I am considering making the inventory slots in module chest filterable for it to work as a custom "priority list" for users. However it will take a bit more time for me to implement (and possibly causing new bugs) as I need to make it work with blueprints.