First of all, amazing work with the mod! I'm currently 220 hours into my AngelBob save, and I was just about to head to other planets when I discovered this. This rebalance is exactly what was needed to bridge the gap with Space Age. I have a few questions and observations
Smelting & Casting Tiers: I noticed that while Smelting/Casting 1 recipes have efficient and 'cool' equivalents on Vulcanus, tiers 2 and 3 (like Aluminium 2, which requires manganese) don't have these Vulcanus-based alternatives. Are there plans to add these? Given how well-integrated the Tier 1 recipes are, it would be great to see them for higher tiers as well, as they would be even better than the original Angel's recipes. Also, will there be Vulcanus equivalents for other materials like Gold, Glass, and Silver?
Factoriopedia:
The Molten Tungsten icon seems to be using the generic Tungsten icon (https://ibb.co/xtxKfjJG).
Molten Cobalt does not show a result in the Factoriopedia (https://ibb.co/YBdpnvFX), unlike other recipes (https://ibb.co/Dfyfs4YQ).
Also, I noticed that base AngelBobs doesn't actually have Molten Cobalt or a Cobalt Plate. Was this recipe created automatically via script, or are there plans to fully implement Cobalt? ("base AngelBobs" is a insane frase lol)
Thanks again for the effort you're putting into this!