First of all, amazing work with the mod! I'm currently 220 hours into my AngelBob save, and I was just about to head to other planets when I discovered this. This rebalance is exactly what was needed to bridge the gap with Space Age. I have a few questions and observations
There no way to get mud or water viscous mud in fulgora (i don't know about others planets) and this in necessary to make clay brick and make a self-sufficient base in a planet. And in fulgora there heavy oil (the red one from vanilla) in ocean, please change to naptha :) I make a script to resolves these problems based in mod https://mods.factorio.com/mod/angelsaddons-space-age
--INITIALIZE
angelsmods = angelsmods or {}
local OV = angelsmods.functions.OV
-- Change oil ocean tiles to crude-oil - Offshore pumps will use the "fluid" field.
data.raw.tile["oil-ocean-shallow"].fluid = "angels-liquid-naphtha"
data.raw.tile["oil-ocean-deep"].fluid = "angels-liquid-naphtha"
-- 1. Create the new recipe for Viscous Mud Water
data:extend({
{
type = "recipe",
name = "angels-slag-to-viscous-mud-water",
enabled = false,
energy_required = 2,
ingredients = {
{type = "item", name = "angels-slag", amount = 5},
{type = "fluid", name = "water", amount = 50}
},
results = {
{type = "fluid", name = "angels-water-viscous-mud", amount = 50}
},
surface_conditions = {
{
property = "magnetic-field",
min = 99,
max = 99
}
},
always_show_products = true,
recipe_group = "angels-resource-refining",
category = "angels-liquifying",
subgroup = "angels-liquifying",
-- icons = {
-- {
-- icon = "angelsrefininggraphics/graphics/icons/slag.png",
-- icon_size = 64
-- }
-- },
localised_name = {"recipe-name.angels-slag-to-viscous-mud-water"},
order = "a[mud]-a[slag-to-mud]"
}
})
-- 2. Unlock in Technology
if data.raw["technology"]["slag-processing"] then
table.insert(data.raw["technology"]["slag-processing"].effects, {
type = "unlock-recipe",
recipe = "angels-slag-to-viscous-mud-water"
})
end
Thanks again for the effort you're putting into this!