AngelBob Space Age Rebalance


Complete Angel's and Bob's Space Age integration with extra planets: Planetaris-arig, Planetaris-hyarion, Paracelsin, Maraxsis and Moon of Nauvis Muluna.

Overhaul
2 hours ago
2.0
1.82K
Planets Transportation Logistics Trains Combat Armor Character Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage

g Mud, viscous and heavy oil in Fulgora

a month ago
(updated a month ago)

First of all, amazing work with the mod! I'm currently 220 hours into my AngelBob save, and I was just about to head to other planets when I discovered this. This rebalance is exactly what was needed to bridge the gap with Space Age. I have a few questions and observations

There no way to get mud or water viscous mud in fulgora (i don't know about others planets) and this in necessary to make clay brick and make a self-sufficient base in a planet. And in fulgora there heavy oil (the red one from vanilla) in ocean, please change to naptha :) I make a script to resolves these problems based in mod https://mods.factorio.com/mod/angelsaddons-space-age

--INITIALIZE
angelsmods = angelsmods or {}
local OV = angelsmods.functions.OV
-- Change oil ocean tiles to crude-oil - Offshore pumps will use the "fluid" field.
data.raw.tile["oil-ocean-shallow"].fluid = "angels-liquid-naphtha"
data.raw.tile["oil-ocean-deep"].fluid = "angels-liquid-naphtha"

-- 1. Create the new recipe for Viscous Mud Water
data:extend({
{
type = "recipe",
name = "angels-slag-to-viscous-mud-water",
enabled = false,
energy_required = 2,
ingredients = {
{type = "item", name = "angels-slag", amount = 5},
{type = "fluid", name = "water", amount = 50}
},
results = {
{type = "fluid", name = "angels-water-viscous-mud", amount = 50}
},
surface_conditions = {
{
property = "magnetic-field",
min = 99,
max = 99
}
},
always_show_products = true,
recipe_group = "angels-resource-refining",
category = "angels-liquifying",
subgroup = "angels-liquifying",
-- icons = {
-- {
-- icon = "angelsrefininggraphics/graphics/icons/slag.png",
-- icon_size = 64
-- }
-- },
localised_name = {"recipe-name.angels-slag-to-viscous-mud-water"},
order = "a[mud]-a[slag-to-mud]"
}
})

-- 2. Unlock in Technology
if data.raw["technology"]["slag-processing"] then
table.insert(data.raw["technology"]["slag-processing"].effects, {
type = "unlock-recipe",
recipe = "angels-slag-to-viscous-mud-water"
})
end

Thanks again for the effort you're putting into this!

a month ago

Hey I'm currently at work I will look at this tonight.

a month ago

Thank you for the post and the code, this will be patched and released shortly. I have also looked into the other planets and should have them patched as well.

a month ago

That sounds great! I'm glad the code was useful. Please feel free to use, modify, or adapt that script however you see fit for the official patch. I'm just happy to contribute to the mod's development and help make the AngelBob Space Age experience smoother for everyone. Looking forward to the update!

New response