🌐 Abacayba: Infested Death Twin of Nauvis


Living infested planet where you must fight against oceans of formidable beasts, hides a powerful new resource and unimaginable technologies. Land in one of its tendrils and make way to the planet core. Ruins of an advanced civilization are present and seem necessary to tame this place, with exotic technologies to process water rich minerals into most diverse elements and gargantuan machines. Completely safe to add or remove mid save.

Content
4 days ago
2.0 - 2.1
5.47K
Planets Transportation Logistics Trains Combat Armor Character Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage

i suggestion

a month ago

Your mod has several hard dependencies, and the content added by these dependent mods severely breaks gameplay balance. Could you please change these mandatory dependencies to optional/recommended ones instead?

a month ago
(updated a month ago)

Hello, it only depends on UMR and UFP, and no, they cant be optional since the planet itself dont have more than 4 new machines. What we can do is to add more settings for balancing it, or change some values, fell free to post anything u think its broken

14 days ago

Just looking though the research for UMR/UFP. Logistic belts with underground length of 69 and speed of 288. Nice, but best alternative is 15/90. Unless you doing shenanigans with belts - you don't need anything else. Huge mining drill with 4% drain on legendary and 33 module slots. Drain doesn't really matter but slots can give it 250% quality. A bit excessive. Huge accumulator but bound do the planet - okay, I can live with that. Logistic "chests" with 22k slots with matching robots. Eh.... Then there's lab with 300% productivity and 40 module slots and a few machines that can craft anything with 200% productivity (and there's 40 module slots) or turn anything into energy (?).

they cant be optional since the planet itself dont have more than 4 new machines

Volcanus gives you two. So is Gleba. Fulgora gives 4, but lightning poles are not useful elsewhere.

What we can do is to add more settings for balancing it, or change some values, fell free to post anything u think its broken

Stuff is expensive, but that doesn't really matter. I'd the belts down to 15/90, slots in the drill down to 8-10 and get rid of UMR/UFP. It feels very broken. Just having better mining drills, alternative belts and a few infinite researches would be better.

14 days ago
(updated 14 days ago)

noted, i can add a abacayba setting to nerf UMR/UFP, but that will be after many stuff im still adding, maybe after the planet core

14 days ago

Is it hard to make them optional? I don't want to uninstall abacayba, but seeing "You can also craft this in the gigacrafter" all over factoriopedia is really annoying.

Theres a setting to disable that vrow, and all most op stuff

14 days ago

Much better, thank you!

Looking forward to new changes :)

4 days ago

Just noticed there's a recipe in UFP to make all the sciences the same way, in a batch of 64k, no surface restrictions that is still around despite me disabling everything I could. I'm not sure why would you ever want to use that. Can you make both mods recommended? I don't really see the point in them, just adds noise.

4 days ago

i agree pacak

Theres a setting for that too, its under UFP guys, hope you guys can check both mods descriptions and mod settings. Abacayba have 4 mod settings tabs: Abacayba, UFP, Ultimate mods core control and UMR. i will add that here in the mod page

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