Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
For private server Tweaks some stacks sizes and recipes for non production stuff and leaves most stuff alone
Small changes concerning balance, gameplay, or graphics.
The Engineer has emissions standards to follow, and will do so to the letter of the law, and not one step further. Reduces the effectiveness of various air purifying/filtering machines. This mod does nothing on its own.
Small changes concerning balance, gameplay, or graphics.
A Compatibility mod for Deep Mine ALT and Realistic Reactors.
Small changes concerning balance, gameplay, or graphics.
Slow down game speed by small steps. Shift+S to Slowdown Shift + R to Reset
Small changes concerning balance, gameplay, or graphics.
Replaces deadlock ore stack icons with mipmapped versions of the original.
Small changes concerning balance, gameplay, or graphics.
Replaces the research complete sound with the Save Big Money at Menards Jingle.
Small changes concerning balance, gameplay, or graphics.
Moves the Memory Storage and Fluid Memory Storage to be available at a configurable science tier (chemical, rocket, space, cryo+vulcanite, or material+energy)
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Periodically this mod searches logistic storage chests of your force's networks on every surface and moves modules in your 1 designated chest.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
changed dependencies to >= instead of = to see if the mod portal will auto download all the dependencies | It's 'New Game+'. Everything is harder and more complex, plus more toys to play with.
Mods introducing new content into the game.
Mods introducing new content into the game.
Crafting efficiency for Science Pack Galore (Forked) and Infused Science (Fixed)
Mods introducing new content into the game.
Technology costs are increased by 10x for every type of science required beyond the first.
Mods introducing new content into the game.