This mod retains the simplicity of the early game, while scaling technology costs dramatically throughout the game. This mod can be stacked on top of the normal technology multiplier, but it's not recommended.
Technology costs increase per type of science required beyond the first. Military Science does not increase cost. Does not apply to infinite research.
Multipliers for technologies that require 10 sciences (We ignore military and infinite)
Base - Cost Multiplier
2 - 512x
3 - 19,683x
4 - 262,144x
5 - 1,953,125x
6 - 10,077,696x
7 - 40,353,607x
8 - 134,217,728x
9 - 387,420,489x
10 - 1,000,000,000x