Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
This mod is add various transportation(only one type for now, to be added).
Mods introducing new content into the game.
Mods introducing new content into the game.
This modpack coontains selected mods that preserve vanilla gameplay while adding content and quality of life changes. Many of the content changes do not effect the base progression of the game and instead add new ways to setup your factory or play the game post-rocket launch.
Collections of mods with tweaks to make them work together.
You can no longer place pipes, forcing you to use barrels (or pumps, in a pinch).
A fork of the deprecated X-Logistics mod, before it became Freight Forwarding. Mostly for compatability for an old map that was started before the transition.
Mods introducing new content into the game.
Adds Concrete/Copper/Plastic/Stone Pipe Variants Of Flow Control's Pipe Junctions
Small changes concerning balance, gameplay, or graphics.
A modpack with the specific versions of the mods for Brian's Self-building factory for angelbob (drive link: https://drive.google.com/drive/folders/1qo04UYDqENTtjrwOGbTLN5LFHE7SdjoT)
Collections of mods with tweaks to make them work together.
burner inserters do a knight's move instead of pawn's double-step move
Mods introducing new content into the game.
This mod is a modpack intended for my friends to download on the Factorio Turkish discord server. It contains useful mods, use it if you like, as i am confident in my tastes.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
A new wall and a new pipe. Mostly made for my gameplay. Might modify or add items as I play it.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Adds hazard concrete variants that will not rotate. Mined tiles will give back regular hazard concrete. Applies both while placing the concrete, and while using blueprints. This mod does not modify existing concrete, and does not modify the base-game concrete. Shouldâ„¢ be compatible with other mods. Tested with Space Exploration.
Mods introducing new content into the game.
Make chests even smaller! All chests has one slot, so they are not bigger then a cargo wagon.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds additional power requirement scaling options to OldSkoolMatt's Offshore P.U.M.P.S. and Ground Water mod.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.