Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Enables destruction ghosts from the start of the game. If you remove the mod before researching Construction Robotics you can use the following command to disable ghosts again: /c game.player.force.ghost_time_to_live = 0
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Добавляет несколько улучшений для игры на сервере, включая ограничитель фактора эволюции, команды для телепортации и смены команды, а также глобальный чат по умолчанию.
Mods introducing new content into the game.
My own changes and features, may change at any given time. All info will be in the changelog
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
KFactorCon is a package of console commands (written in Kotlin) for quick modification of any mods for the Factorio game. With the power of this tool, you can adjust recipes from any mods, namely the time of crafting a recipe, the number of ingredients and the amount of result.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
The mod is designed for active warfare in extreme deathworlds with very limited resources. Especially against mods like Rampant. Adds more complex, but resource-efficient alternative vanilla smelting and production recipies
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Slow down game speed by small steps. Shift+S to Slowdown Shift + R to Reset
Small changes concerning balance, gameplay, or graphics.
Periodically this mod searches logistic storage chests of your force's networks on every surface and moves modules in your 1 designated chest.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
For private server Tweaks some stacks sizes and recipes for non production stuff and leaves most stuff alone
Small changes concerning balance, gameplay, or graphics.