Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
Some QoL mid-game items, QoL research (robotspeed,trashslots,trainbrakes) also changes landfill stacksize to 400
Small changes concerning balance, gameplay, or graphics.
Doesn't allow to connect your train to someone else's train. This mod is designed for PvP, TvT and some PvE scenarios.
Small changes concerning balance, gameplay, or graphics.
Globally distribute train fuels and collect any burnt results.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Fluidwagons are Endgame, Rocket-Silo need Rocketry
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
My own suite of quality of life mods that I always use, so I don't have to activate each one whenever I start a new game.
Mods introducing new content into the game.
A fork of the deprecated X-Logistics mod, before it became Freight Forwarding. Mostly for compatability for an old map that was started before the transition.
Mods introducing new content into the game.
A fork of Adiking03's (foekat?) More Locomotives, increases trains' maximum speed and acceleration power, but increases their cost. Also adds Russian localization.
Mods introducing new content into the game.
You spawn in a train. You die if you leave the train. You will be rail-ly happy. Be open and train-sparant. This is how you roll.
Small changes concerning balance, gameplay, or graphics.
Yuoki's trains are beautiful, but their recipes are overly complex and annoying to craft. This mod simplifies them. This is incredibly unbalanced! You have been warned.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.