Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adjusts the maximum wire distance of big power poles (and optionally the supply area of substations) to better align with the chunk grid.
Small changes concerning balance, gameplay, or graphics.
A mod trying to reverse Space Exploration's rebalance of Rocket Fuel and Biomethanol
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Makes Hilladdar's modpack compatible at RitnMods. Rend compatible le modpack Hilladdar's au RitnMods.
Collections of mods with tweaks to make them work together.
A somewhat simple overhaul mod, extending the burner phase and much more
Large total conversion mods.
Collections of mods with tweaks to make them work together.
It is dark, very dark. You need many lamps and radars to keep orientet.
Collections of mods with tweaks to make them work together.
A modpack that's QoL-rich and centered around Space Exploration. It's made to play with my friends but feel free to use.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
This mod takes the Biter Power mod a bit further by disabling other means electricity production to force the players to use the Biter Power mod.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Adds configurability to the vanilla lamp's light radius through mod settings. An option is included to allow the light render distance to match the lamp's light diameter, preventing light pop-in. Additionally, there's a setting to adjust the lamp's power usage based on the new light diameter.
Small changes concerning balance, gameplay, or graphics.
This is the most comprehensive and balanced mod package you can find.
Collections of mods with tweaks to make them work together.
This mod makes Underground Power Lines by Giovy2001 1x1 and adds them to the picker dollies blacklist
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Researches to make burner inserters more efficient, and eventually unlock the secrets of free burner energy, allowing your burner inserters to generate power.
Small changes concerning balance, gameplay, or graphics.
A new tier of Nuclear Reactor that works like a requester/provider chest and a Medium Electric Pole.
Mods introducing new content into the game.