2 years ago
0.14 - 0.15
1061
Owner: pclance
Source: N/A
Homepage: N/A
License: MIT
Created: 2 years ago
Latest Version: 1.0.6 (2 years ago)
Factorio version: 0.14 - 0.15
Downloaded: 1061 times

FACTORIO VERSION 15
comments are welcome, they are encouraging and help guide this mod.

replaces the factorio reactor with a modified version.
adds a cooling tower.

reactor.
80MW output
must be controlled by the circuit network or it will be in shutdown mode.

     wire interface out

"Reactor core temperature" reads the temp of the reactor.
note the reactor will explode if the temp is over 1200 and not be able to be picked up while hot
"Reactor power output" reads the output of the reactor, this is in a percentage so 100% means 80MW
note the max power output will be lowed if there is no fuel.
"Reactor off" means the reactor is not creating heat
"Reactor fuel" how much fuel is in the internal buffer, in %.

     wire interface in

"Reactor target output" tells the reactor how much power you want out of it. in %
note the reactor will take longer to start up if its at a lower temp.
it will also take a longer time to shutdown the higher temp the reactor is.
"Shut down reactor" cuts the fuel intake to shut down the reactor sometimes faster than just setting the target to 0

the cooling tower.
can sink or wate 10MW of power.
uses water to cool a reactor venting the heat into the air
requires heat pipes, and water source
will melt down if heat is over 950.


FACTORIO VERSION 14
this is the same as the reactors mod except for some changes.
1. reactor is 80MW/s
2. 1 side is water the other steam output
3. changed how heating the water steam and casing works instead of overheating at 200 its 650.
4. casing temp or system temp adds a higher penalty for overheating the reactor,
this means you can get hot water out of the reactor as long as the core temp is high enough, however, that will go pretty quickly but cooling the casing will take time before a reset is possible.
it works by allowing a small amount of heat to pass between the reactor core, and the reactor casing.
5. mining the reactor while core temp and casing temp is over 50 will not result in recovering of the reactor item
no you cant scram the reactor and pick it up then replace to reset it
6. reactor made a bit more expencive
7. added steam signals and case temp signal
8. changed cooling tower (a bit slower and also alows for steam to watter)
9. note its best to manualy controll the reactor power level. its fast to get more power, but slow to power down.
even when emergency shut down is active, the heat still can rise for a bit.
10. uranium ore to slurry 8 to 8 changed 8 to 1
11. uranium fuel lasts longer in reactor 800MJ (mox 80MJ) note there is a bit of decay so these numbers will be a bit lower.
12. if reactor dose not have electrical power,
the internal pumps will not function, and control over the reactor though the wire interface will be lost.
fuel will still be used and reactor will still heat up.

also if you open the zip you can easily change the amount of power the reactor produces, though the amount may go over what the pipes can carry at once.
i think it would be easier to just add some 0s to the crafting increment. if you want the fuel to last longer.

hence why i changed the fuel to last longer,, you can use one processing facility to run more reactors.

i wanted something a bit more dynamic and fun, and by fun i mean a logistics puzzel. that also seamed more realistic and harder to recover from mistakes. i hope this devlivers have fun
hope people like it and yes it can be a bit more changeling to set up

ideas are welcome, if i like them ill make it for my self then post it once its done. so let me know how you like it. =)
just look up reactors on mods.factorio for details on the setup


**change log
--1.0.6 >>> fixed gas image error
--1.0.5 >>> fixed pickup code
--1.0.4 >>> fixed some wording on signals
--1.0.3 >>> rebuild for version 15

--1.0.2 >>> power glitch fixed. and changes and addons
10. uranium ore to slurry 8 to 8 changed 8 to 1
11. uranium fuel lasts longer in reactor
12. if reactor dose not have electrical power,
the internal pumps will not function, and control over the reactor though the wire interface will be lost.
fuel will still be used and reactor will still heat up.

--1.0.1 >>> messed up the info.json file in the last version. fixed in this version