Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Do you hate how long it takes to get to space in Space Exploration? Well, this mod is for you then. This mod a command that researches all technology leading up to, and including, the satellite silo.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A new tier of Assembling Machine and Chemical Plant that works like a requester/provider chest and a Medium Electric Pole.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes item stack sizes bigger. Configurable
This mod adds Tchaikovsky's 1812 Overture to artillery cannons. Best used with Big Bertha.
Small changes concerning balance, gameplay, or graphics.
Adds a mining level mechanic, where the player gains experience from mining ore and the amount of experience depends on the quality of the ore. Also includes an experience bar in the UI and a mining speed multiplier that increases by 15% for each mining level.
This mod adds the command /repair, which allows an admin to repair entities or revive entity-ghosts.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Generates ruin files for 'The Ruins Mod' from setups selected in-game. The ruin selection tool can be obtained from the shortcut bar.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This makes Advanced Fluid Handling a little more simple. Intermediates are replaced by the sum of the plates that are needed to make the pipe.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Reduces clutter in the crafting menu by hiding recipes that aren't craftable by hand.
Small changes concerning balance, gameplay, or graphics.
ν©ν λ¦¬μ€ 1.0 λ²μ μμ λ§λ λ°λλΌ μλ리μ€. λͺ¨λ λΆνμ. νΈμ€νΈλ ν€λλ¦¬μ€ μλ²(headless server, μ μ© μλ², dedicated server)μμ μ€ννλ κ²μ κΆμ₯ν©λλ€. μ£ΌκΈ°μ μΈ λ§΅ μ μ₯μ λΆνμν©λλ€. νλ μ΄μ΄λ₯Ό κ΄λ¦¬ν νμκ° μμ΅λλ€. μλ²½νκ² λ°©μΉν΄λ μ’μ΅λλ€. ν΄λΌμ΄μΈνΈμμ μ§μ νΈμ€νΈλ₯Ό ν μλ μμ§λ§ νΈμ€νΈκ° νλ μ΄μ κ°μ νλ€λ©΄ ν λ¬Έμ λ‘ λΆκ³΅μ μ±μ μΌκΈ°ν μ μμ΅λλ€. Vanilla scenario made for base 1.0. No mod required. Using headless server for hosting is recommended. Periodic saving is unnecessary. No need to manage players. It's okay to leave it running it without care. You can host this from your client but it's unfair if you join in fighting due to ping issues. I'm not the author, all credits to x2605 (https://github.com/x2605)
Scenarios, maps, and puzzles.
Removes the space platform tiles from under entities deconstructed with this shortcut item.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Progress through 6 ages of technology, starting with steam and tame exotic matter in the end. Adds various game mechanics, a variety of new resources and big machines.
Large total conversion mods.
This mod adds enemy spiders (like spidertrons) that evolve as evolution factor rises. There are 10 different-sized spiders with unique loadouts. Spiders can step over walls, retreat when on low hp, guard nests, cooperate with other biters. Equipment includes: fangs, spitting poison, shooting web, armor, legs, heart. Same-force spiders can be ridden.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
An alternative to the tech cost multiplier: instead of a flat increase to all technology costs, it progressivly applies a higher and higher multiplier the deeper in the tech tree the tech is.
Small changes concerning balance, gameplay, or graphics.