Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Allows the player (and vehicle if using car or tank) to teleport to any train station via a simple user interface
Mods introducing new content into the game.
Speed up repairing entities on space platform. Damaged entities repair in a batch, instead of one at a time. Ideal for space battles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Gives construction and logistic robots infinite battery. Powered by Delta
Small changes concerning balance, gameplay, or graphics.
Add lots of types of science packs to spice up your set-ups with additional production lines! Includes 36 new science packs.
Mods introducing new content into the game.
Quality roboports now have more charging ports, and a larger range by default.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Similar to other quickstart mods but uses Pyanodon construction robots. Includes plates, miners, personal roboport, pynobots. Based on quick-start by Pasukaru.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Attempt to port the original Electric Furnace mod by GotLag to 2.0 with optional nerf to stone and steel furnaces.
Mods introducing new content into the game.
Provides a hazmat suit modular armor that keeps you from dying due to radiation damage added by Krastorio2. Also adds some compatibilty and balance fixes for some mods that I use in my mod pack.
Mods introducing new content into the game.
Removes space platforms from the game. Rockets fire cargo pods directly at other planets. Cargo landing pads possess one logistic requesting group per planet, so a simplified space logistics proceeds like normal. Note that the orange ‘on the way’ coloration on requests is delayed until the cargo pod has finished ascending from the fulfilling surface.
Large total conversion mods.
Increase supply area distance and maximum wire distance of electric-pole (medium electric-pole, big electric-pole, and substation)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A mod that allows you to change the speed of assembly machines in Pyanodons AlienLife. Works only in Full PY!!!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Heat pipes, heating towers, and nuclear reactors will heat tiles further than before.
Small changes concerning balance, gameplay, or graphics.
Yet another tiny assembling machine mod, this time 1x1 and can only craft 1-ingredient-recipes!
Mods introducing new content into the game.
Add game speed controls similar to those in editor mode, without having to go into editor mode.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Liquify your science into fluids allowing using pipes and tanks for logistics. Use the new Big Lab too, to process all your science packs. Now supports Vanilla, Schall and Bobs Tech.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a single train unit that is the standard length, but include storage and can travel in both directions
Mods introducing new content into the game.
还在为建造大型工厂而烦恼吗,你的工厂是否拆了又建拆拆了又建?当你花费大量时间设计工厂时,你开始烦恼原材料不足需要扩建,你不得不重新设计你的工厂。 这个模组解决了你的问题,模组控制火车运输大量货物,很轻易的建造大型的工厂生产链,当然不用担心扩建问题,你可以在不同的地方建造相同的工厂,保证充足的原材料提供。
Collections of mods with tweaks to make them work together.