Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Gives N money to your team when you have killed the nests. You can use https://mods.factorio.com/mod/biters_drop_money instead
Mods introducing new content into the game.
Force enable normal ores (vanilla, Bob's and YI) for Angel's mods. Perfect when you don't want to deal with ore crushing (again). Also added in possible missing recipes.
Mods introducing new content into the game.
If near entities or the spidertron itself is damaged, it goes nearer to the attacker to kill it.
Mods introducing new content into the game.
This mod adds UI bar for crafting things without going into your inventory window.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Warptorio 2 + Krastorio 2 + 248k + RTS + Economy + Quality of life + Interfaces + Harder enemies + Fun tech
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Production Challenge where you need to collect Spice to survive on Arrakis!
Scenarios, maps, and puzzles.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Plays the Knight rider TV show (tm CBS/Stu phillips) opening theme when the player drives the car, Compatible with other car mods - now with K.I.T.T. greetings when you enter the car !
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Replaces random train names with ship names from Azur Lane and random train station names with port names from Wikipedia
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Running speed depends on zoom level. Zoom out to run faster, zoom in to run slower. NOW without cheating.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Cross-compatibility patch to resolve snarls in other mods that happen when AAI Industry rearranges the tech tree.
forked, drones die after 30 mins. Adds mining drones and mining depots original mod: https://mods.factorio.com/mod/Mining_Drones
Mods introducing new content into the game.
Anti-materiel Rifle from Krastorio 2. A slow-firing, high-damage rifle that has an extended range.
Mods introducing new content into the game.
Tweaks recipe from Space Exploration by Earendel. Makes space platform recipes output 10 platforms instead of 1. Makes spaceship floor and wall recipes gives 4 times more per resource used.
Small changes concerning balance, gameplay, or graphics.