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Adds 3 tiers of walls/gates, each progressively getting more health regen as you research the next tiers
Mods introducing new content into the game.
Mod which allows you to temporary increase your personal logistic requests by clicking on recipes, items and entities.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Compatibility patch for Space Exploration (by Earendel https://mods.factorio.com/mod/space-exploration) Allows some entities from other mods to be built in space. Allows Memory Storage (by notnotmelon https://mods.factorio.com/mod/deep-storage-unit) containters (and all of it's sub-mods) to be build in space. Allows Improved Combinator (by SomeUserName785 https://mods.factorio.com/mod/ImprovedCombinator) to be build in space.
Mods introducing new content into the game.
Allows you to set the default and technology bonus cargo size of the worker robots.
Small changes concerning balance, gameplay, or graphics.
Attempt to port the original Electric Furnace mod by GotLag to 2.0 with optional nerf to stone and steel furnaces.
Mods introducing new content into the game.
Adds more options for committing war crimes against your enemies using advanced flammables.
Mods introducing new content into the game.
When you mouseover an entity and it is flagged for deconstruction, you instantly mine it. (Somewhat cheaty, but does not compare to end game bots)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Control Technology - Allows you to monitor and control your factory. Monitor your factory using Smart Displays. There are seven types: SD1020 - 2 digit display with Icon. SD1030 - 3 digit display. SD1040 - 4 digit display with Icon. SD1050 - 5 digit display. SD1060 - 6 digit display with Icon. SD1070 - 7 digit display. SD1080 - 8 digit display with Icon.
Mods introducing new content into the game.
QOL mod, adds shortcut keys to switch between items, following Factoriopedia's layout
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A fork of notnotmelons Factorissimo 2 focused fixing surface generation for other types of factories.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a quick and easy way to make liquid rocket fuel.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod adds the ability to change the construction and logistic drones' speed and consumption via settings.
Small changes concerning balance, gameplay, or graphics.
Big, medium and small signs ("plates") which display any signal
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Modified from Basic SeaBlock and StrandedOreless, meant to be used with other mods. Use chemical plant to extract resources from water. Rush steel for more chemical plants. You still need military to clear nearby island to expand. Incompatible with mods that adds some kind of new ore patches, but you can just add that in the recipe.lua yourself. Compatible with Krastorio2 Original mode by euigrp & jblaske
Scenarios, maps, and puzzles.
Mods introducing new content into the game.
Delivers the capsule and rocket parts to the silo with construction robots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds back combustion mixture to the Py Suite as a mixed liquid fuel
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.