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Toggle constant combinators, power switches, and locomotives on or off using a hotkey (default: F). Plays different sound cues for on/off toggles. Should work with most modded constant combinators.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod replaces the engineer character with our beloved ogre. Now for factorio 2.0!
Small changes concerning balance, gameplay, or graphics.
Adds slower accelerating and breaking Trains that in return are able to hit higher top-speeds. This is very useful for trains travelling vast distances.
Mods introducing new content into the game.
Improved compatibility Power Armor MK3 from SchallAlienTech and bobwarfare mods. Power Armor MK3 (SchallAlienTech mod) now depends on Power Armor MK5 (bobwarfare mod). Armor of Armor MK3 stats have been improved. Now it's like a Armor MK6
Small changes concerning balance, gameplay, or graphics.
还在为建造大型工厂而烦恼吗,你的工厂是否拆了又建拆拆了又建?当你花费大量时间设计工厂时,你开始烦恼原材料不足需要扩建,你不得不重新设计你的工厂。 这个模组解决了你的问题,模组控制火车运输大量货物,很轻易的建造大型的工厂生产链,当然不用担心扩建问题,你可以在不同的地方建造相同的工厂,保证充足的原材料提供。
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
A twin planetary system orbiting a common center. The life-rich oceans of royal jelly on Apia and the bloody seas of Carnova, which you will industrialize.
Mods introducing new content into the game.
This mod adds research to increase the player crafting speed (0.2 -> 0.6)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Display actual craft times for assemblers, furnaces and rocket silo, and more
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds in enemy spidertrons that spawn at enemy nests and will evolve their equipment grid as evolution rises.
Mods introducing new content into the game.
Turret Wagons and Armored Train (T.W.A.T.) forked so it now works with inserters. Fork of https://mods.factorio.com/mod/Armored-train
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A mod which adds new transport belts, underground pipes and substations. All categories are individually toggleable via mod settings. The transport belts were inspired by 'Ultimate Belts_Owoshima_And_Pankeko-Mod'. The longer underground pipes were inspired by 'DistancePlus'. The larger supply area substations were inspired by 'Advanced Substation'.
Mods introducing new content into the game.
This mod adds a craftable chest that contains an infinite supply of science packs. 0.18.x Patch. Simply adds a new chest that also produces space science.
Mods introducing new content into the game.
Additional useful modules for your armor with modular grid system
Mods introducing new content into the game.
A high-quality character Skin mod designed for players who crave the ultimate visual experience. Each character is meticulously crafted and optimized to deliver unparalleled clarity and realism, elevating your gaming experience to new heights.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
All the mods from the Martincitopants Space Factorio Video! All credit go to NikoMew https://mods.factorio.com/mod/martincitopants-space-modpack, I just swapped one mod.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.