Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Originally just added mining drones and mining depots. Now you can customize the recipe cost!
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Allows you to customize and tweak cliff explosives makes them cost 1 grenade and 1 explosive by default, this also provides settings to tweak the Tree Nuke mod recipe but DOES NOT change it by default.
Mods introducing new content into the game.
Supports any mod, has customizable loot, optional integration with "EasyAPI" mod to auto-collect coins. UPS-friendly+
Mods introducing new content into the game.
A mine that has a storage space to don't stop mining when you don't have space in the belt. Support to Bob Mining Drills
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod replace normal smelting by a new metal melting system. It also add a new refining system for ores.
Large total conversion mods.
This mod collect and distribute most resources automatically, just like play classic RTS game. Don't need tons of belt/inserter/pipe anymore :), hacked to add extra support for mods
Large total conversion mods.
Estimates the throughput of a selected train configuration through an intersection, with other helpful statistics
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Tried making PlutoniumEnergy and Krastorio2 Compatable with eachother the best I could try and do, some things may be incorrectly balanced and idk how to do the radioactivity thing
Small changes concerning balance, gameplay, or graphics.
This MOD replace Cool Biters to Cute Biters. This changes are for appearance only.
Small changes concerning balance, gameplay, or graphics.
Tree Feller mod. Requires Shortcut for 1.1. After using tree feller, woods are dropped on ground. It also works on trees or rocks added by other mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a dog to Factorio. Currently he runs around, barks, attacks enemies, and has a small inventory. Planning to make him do basic construction / resupply tasks. The goal is to make him speed up the early game and ease early game annoyances. Also planning to make him upgradable by giving him his own power vest, so he can be helpful in the later game.
Small changes concerning balance, gameplay, or graphics.
Lets personal construction bots save energy and time by building and deconstructing close things first. Extends functionality to include hotkeys to increment and decrement personal roboport limits.
Make spaceships available earlier and cheaper for players using the Space Exploration mod
Small changes concerning balance, gameplay, or graphics.
Adds more menu simulations on top of the base, while preserving the Factorio (and Wube, sometimes) logos. Disables all other simulations by default, so you can look at all of the new things in the pack. This can be changed in the mod settings.
Small changes concerning balance, gameplay, or graphics.
Features that a streamer can let chat activate to make their games more dynamic and interactive. These features are more complicated than can be achieved via simple Lua scripting and are highly customisable within the command/remote interface calls.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.