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Small changes concerning balance, gameplay, or graphics.
Changes trains behavior so they will skip a station if the "wait until" condition is already met
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Removes space platforms from the game. Rockets fire cargo pods directly at other planets. Cargo landing pads possess one logistic requesting group per planet, so a simplified space logistics proceeds like normal. Note that the orange ‘on the way’ coloration on requests is delayed until the cargo pod has finished ascending from the fulfilling surface.
Large total conversion mods.
Mods introducing new content into the game.
Enhance your building layouts with a powerful and flexible grid system! Gridlines adds customizable grids to your world, allowing for precise and efficient designs across multiple layers.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
All credits go to MFerrari. I just removed Volcano chances. Be prepared for the big monsters from this planet!
Mods introducing new content into the game.
Add a technology to build and mine more entities or tiles with every construction robot. [[reupload]]
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Provides Application Specific factories to reduce the entity count on megabase maps. Compression ratio is configurable. IE: you can decide to have each building be equivilant to 25 assemblers, or 1000. The recipes/costs/results/etc will all scale accordingly.
Mods introducing new content into the game.
Three more tiers of electric mining drills for increased speed and area.
Mods introducing new content into the game.
Add technologies lumberjack and others... This mod is standalone but part of my ModPack. To activate the entire ModPack you need RitnResearch.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Move Klonan's teleporters to red science. Intended for long playthroughs like Pyanodon.
Small changes concerning balance, gameplay, or graphics.
Toggles auto-firing of artillery wagons when a circuit signal is received at a train stop.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds several Space Age features to Krastorio 2. Requires Space Age to be purchased.
Mods introducing new content into the game.
This mod adds a config options to increase or decrease the bot speed of construction and/or logistic bots. Don't forget to change the settings! Based on the mod 'Bot Speeds' from Ondra4260.
Small changes concerning balance, gameplay, or graphics.
Removes energy drains so idle entities don't consume power anymore. Configurable. You designed a roboport, a space platform and a way to communicate to in freely in real time. It's really hard to think that you haven't found a way to put a simple relay switch inside your laser and tesla turrets and machines so they won't use power when idle.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.