Adds a selection tool which can be used to separate one part of your factory to explicit electric network. You just draw a rectangle frame with this selector and any copper cables crossing this frame will be removed. Doesn't affect red or green. Doesn't affect copper cable connections to switch entity.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reduces the ingredient cost of AAI Loader recipes by a configurable factor (10x by default).
Mods introducing new content into the game.
Dequalitier is a chest that downgrades high quality items to its own quality. How to use: craft dequalitier of, say, rare quality. If you put a legendary item into it, it will convert it to rare item. Putting an item with lower than rare quality won't affect it at all. Also works with modded quality levels. The mod is quite the same as Quality Down-Binning and was inspired by it. But this mod supports modded quality levels. Mods are compartible, if you'd like you can use both togather.
Mods introducing new content into the game.
Removes energy drains so idle entities don't consume power anymore. Configurable. You designed a roboport, a space platform and a way to communicate to in freely in real time. It's really hard to think that you haven't found a way to put a simple relay switch inside your laser and tesla turrets and machines so they won't use power when idle.
Mods introducing new content into the game.
This mod allows you to adjust power density and weights, energy capacities, and neighbor bonuses for nuclear-related items and reactors. By default it makes plutonium power production much more efficient and convenient, and makes fusion - even more efficient.
Small changes concerning balance, gameplay, or graphics.
Makes smelting recipes always require only 1 item, but sets probability accordingly. Balance unchanged, but now you can use one smelter to smelt any ore or iron plates at once. You might ask 'Why can't I do it without this mod? Well, suppose you have a mixed belt full of iron ore and iron plates, an inserter puts 3 plates into furnace and than comes some ore, so all stucks. This mod fixes just that.'
Mods introducing new content into the game.
Mod is deprecated since 2.0 changes introduced remote view that allows editing eny combinators remotely. Old description: With this mod you can open or toggle constant combinators from any distance. Defaults: O - to open, T - to toggle. Use Settings-Controls-mods to change it.
Mods introducing new content into the game.
DEPRECATED! Use this mod insted! https://mods.factorio.com/mod/More-Asteroid-Resources-Forked This mod adds [item=stone] and [item=uranium-ore] to asteroid crushing recipies. Very configurable.
Mods introducing new content into the game.
Mod is deprecated since 2.0 changes the way fluids work and the problem it solved before doesn't exist enymore. So I'm not going to update it ever. Old description: Makes vanilla and other mods' fluid tanks really high pressure and adapts pumps to this. Cons: fluid won't go into a tank without a pump. Pros: fluid will go out very fast, even from almost empty tank, pumps upgraded.
Mods introducing new content into the game.
Subway - deprecated because quite the same mod "Surfaces_Caves" already exists https://mods.factorio.com/mod/Surfaces_Caves
Mods introducing new content into the game.