Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Improves Pyanodons mods by allowing the use of productivity modules on intermediates that should be able to use them.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Overpowered easy-to-use reactor that works on some sort of controlled antimatter annihilation
Mods introducing new content into the game.
An overhaul of the overhaul of the air filtering mod by Schorty. Includes complex air filtering steps to remove pollution.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Re-balances (lowers) the power draw, stages and recipe costs and pollution of the Rocket Silo Construction's stages.
Small changes concerning balance, gameplay, or graphics.
Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.
Mods introducing new content into the game.
Makes stack sizes, and/or furnace, assembling machine, and mining drill and belt speeds higher (or lower! [configurable])
Small changes concerning balance, gameplay, or graphics.
Make seablock more about building new designs and factories and less about overscaling and grind
Fixed to work with Rampant. Original Description: Adds more powerful late and endgame combat capability to keep up with powerful enemies and huge biter bases.
Mods introducing new content into the game.
This increases stack sizes of raw resources and some other stuff.
Mods introducing new content into the game.
Running speed depends on zoom level. Zoom out to run faster, zoom in to run slower. NOW with MORE hover settiings- more or less cheaty.
Small changes concerning balance, gameplay, or graphics.
This mod replace normal smelting by a new metal melting system. It also add a new refining system for ores.
Large total conversion mods.
When a player is killed by a biter, the body may be abducted and taken to somewhere else.
Mods introducing new content into the game.
My own version of robotport recharge to accomodate my game
Small changes concerning balance, gameplay, or graphics.
Now you can uncraft & recycle items into science packs! Provides a lab that performs reverse-engineering research converting items into science packs considering their worth. Sometimes it can unlock related technology research! Useful with mods where you can find, loot advanced items, or just in case you wanna get rid of old stuff. Recipes and science packs from any other mods are supported.
Mods introducing new content into the game.
Adds a button to the constant combinator to multiply signals by their stack size.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.