Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Multi-language support for AAI mods. Locales included: Russian. Adding your locale welcomed in PM or GitHub.
Translations for other mods.
Eases Roboport placement by making ghost Roboport range visible in Alt-Mode
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Set zoom / aspect-ratio settings when possible (player join, screen resolution change / resize, load)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
This mod added advanced belts, splitters and undergrounds belts. Has support for loaders from other mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
This mod adds new tier of belts - uranium belts. Forked "Leighzer's Uranium Logistics "
Mods introducing new content into the game.
Makes the trees spread slowly but also die off with certain condition. Made to be performant and multiplayer friendly. Very configurable.
Gain currency by doing anything and nothing, spend it on upgrades and items!
Load items into containers to boost belt throughput and train loading speeds. Developed from Deadlock's Crating Machine by Xorimuth and RedRafe.
Mods introducing new content into the game.
JBOD in space modpack which is very nearly the same as KOCMOHABT's modpack as a 'jumping off' point, and to work around auto-dependency sync issues.
Collections of mods with tweaks to make them work together.
When placing any vehicle that requires fuel (like a car, tank or even train), you will automatically enter it and place the best available fuel in your inventory into it. This mod also adds a custom keybind that allows you to leave and mine a vehicle instantly. This mod should work with modded vehicles and fuels.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds settings that will change base robot speed (later on ill change technology changes+yes/no ability to add infinite technology most probably being based on downloads so go download to get updates ! :D) just don't forget to configure it otherwise it won't have effect!
Fix iridium and glass pyroflux smelting recipes so that they can be crafted in the absence of K2.
Small changes concerning balance, gameplay, or graphics.
Adds 2 more roboports with increased charging slots, robot slots and range.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Filter Compatibility Patch for Industrial Revolution 3 and AAI Containers (3x3 and 5x5 Containers are optional).
Small changes concerning balance, gameplay, or graphics.