Enabled |
When enabled trees will spread and die. |
Debug mode |
Enables the output of debug messages. |
Debug Interval |
The interval in ticks between debug messages. |
Degrade tiles |
Over time slowly degrades floor tiles that block tree growth until the trees can grow there again. |
Overpopulation kills trees |
If a chunk is overpopulated it will slowly kill off trees at random in that chunk. |
Kill trees near unwanted |
Randomly kills trees that are near biter bases, uranium ore or player entities. This also affects the death of trees by lack of fertility or too much pollution. |
Ticks between operations |
Allows fine grained control over the performance of this mod and the speed at which the trees expand. |
Chunks per operation |
Allows fine grained control over the performance of this mod and the speed at which the trees expand. |
Enable chunks per operation scaling bias |
Allows fine grained control over the performance of this mod and the speed at which the trees expand. WARNING: This option makes tree growth more consistent throughout a playthrough but will cost more performance the bigger the map becomes. Therefore this is a choice between consistent performance versus consistent tree spreading. |
Chunks per operation scaling bias |
Allows fine grained control over the performance of this mod and the speed at which the trees expand. Chunks per operation are multiplied with the total chunks divided by this value (if enabled) (this * (TotalChunks / ScalingBias)). |
Minimum distance between trees |
Minimum distance between trees for trees to be able to grow. |
Minimum distance to enemies |
Minimum distance to enemy bases or worms for trees to be able to grow. |
Minimum distance to uranium ore |
Minimum distance to uranium ore for trees to be able to grow. |
Minimum distance to player entities |
Minimum distance to player entities for trees to be able to grow. Set this to 0 to skip this check and thus slightly increase performance. |
Tree deaths by lack of fertility minimum |
If the fertility of the ground is lower than this value the tree on top of it has a chance to die. |
Tree deaths by pollution bias |
How quickly trees die from pollution. Set this to 0 to disable deaths by pollution. Additional trees attempted to be killed = math.ceil(pollution / this). |
Trees to grow per chunk percentage |
Allows fine grained control over the performance of this mod and the speed at which the trees expand. Each chunk will at least try to generate one tree but this percentage can increase it to more based on the existing trees in the chunk. If the percentage is 0.01 (1%) and the chunk has 200 trees it will try to generate 2 additional trees per operation. |
Maximum trees per chunk |
If there are more trees than this number in a chunk it will not expand any trees in that chunk. (Vanilla dense forests seem to be around 512 trees per chunk) |
Expansion distance |
How far in tiles a tree can generate from its originating tree. |