Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Enables a GUI that lets you compare your production statistics against other player forces in multiplayer.
Mods introducing new content into the game.
A mod that adds battery and recharge research for roboports! Every 'tier' or upgrade adds the same value, Vanilla is 100%, level 2 would be 200%, and level 3 300%, level 4 is 400%.
Small changes concerning balance, gameplay, or graphics.
One stop shop for configuring the BioTech mod. Adds many configuration options to tweak the BioTech mod's attributes.
Small changes concerning balance, gameplay, or graphics.
Multi-language support for the Industrial Revolution series mods. Contribute on Crowdin (link in Mod Info page).
Translations for other mods.
Super lightweight mod that removes limitations from all modules, including Productivity.
Small changes concerning balance, gameplay, or graphics.
all your recipes are mixed up! Find a way to build a factory using the new recycling mechanic and part-fish recipes. Has many balance changes to make fish mode more enjoyable. Adds new creation recipes that turn fish into raw resources. Increases pollution to match Vanilla. See full changes in mod portal Credit to Cakem for the original mod
Large total conversion mods.
This mod adds a simple billboard that allow you to add custom text in your map.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mod that adds tinted pipes for all fluids and fluids from mods with lock so they only work for one type of fluid
Mods introducing new content into the game.
Mod that adds tinted pipes for all fluids add pipes for fluids from mods
Mods introducing new content into the game.
Balances (nerfs) flamethrower turret consumption by multiplying it to 4x the vanilla default. Configurable.
Small changes concerning balance, gameplay, or graphics.
Change mining speed & area size for all Mining Drills, pumping speed for all Pumpjacks by a factor. Energy use and pollution rate auto-scale to preserve game balance. Option for simpler uranium mining (not cheaty). Based on the mods "Instant Mining Drill" by darkfrei and "Mining Drill Bigger Area" by jackar. Has greatly improved mod compatibility.
Small changes concerning balance, gameplay, or graphics.
Adds a custom Electric Mining Drill for which mining speed & area size + module slots can be configured. Energy use, pollution rate - and optionally recipe cost - scale with mining speed to preserve game balance. Non-cheaty option for simpler uranium mining. Support for custom ore categories. Partially based on the mod "Instant Mining Drill" by darkfrei.
Mods introducing new content into the game.
Serenity, starry skies, and dance with me. Original by Eternally Kruise Kontrol (Klonan)
A structure and recipes for growing, harvesting and processing wood and fish.
Mods introducing new content into the game.
[QOL] Tired of constantly holding tiles in your hand to speed up? This mod automatically takes tiles into your hand and places them on the ground when the hand is not occupied and you are on the ground. [look at description for demo]
Small changes concerning balance, gameplay, or graphics.
Adds processing of plutonium, excess product from nuclear reaction. Plutonium can be used to make ammo (even plutonium atomic bomb) and to generate energy as MOX fuel.
Mods introducing new content into the game.
Yet another Chinese mod translation & mod recommendations. 【请至模组官网查看详细说明】风味独特的中文特调翻译,亦是优质模组推荐。 Tiberian, Warp Drive Machine, FactorioChem. AAI Signal Transmission, Alien Biomes, Bottleneck, Cargo Ships, Creative, Cybersyn, Deadlock Loaders, GUI Manager, Holographic, LTN, Memory Storage, Milestones, Pipe Visualizer, Rate calculator, Recipe Book, SunResources, Transport Drones, UltimateBelts, Wire Shortcuts, YARM
Translations for other mods.
Adds files to be used by the D-Wire Softmod to play music. A Factorio Jukebox!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.