Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Schall's machines support Bob's crafting recipe categories.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Schall's machines have a configurable module slot count.
Small changes concerning balance, gameplay, or graphics.
This mod doubles the range of the headlights on the car. Should be compatible with most car mods. Inspired by Car Light Fix 0.0.2 by Grootie
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds the ability to rotate quickbars up or down, as well as to increment or decrement quickbars. You choose which quickbars. You choose which presets to include.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Turns your avatar into an omnipotent nigh indestructible behemoth. ¬ Sets health to a ridiculous amount. ¬ Increases mining speed ludicrously. ¬ Allows incredible player reach across the map. > All of these are able to be changed in mod settings.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to modify how many items can fit in a single stack. ¬ Can set stack sizes to a definite number or have stack sizes multiply by certain amounts.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes the players collision hitbox so that you can walk through anything and everything, even over water. ¬ Settings available to customise collision of player and the world. ¬ Reduces hitbox of trees, so forests aren't inescapable mazes.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes various aspects surrounding logistics systems, mostly buffs though. ¬ Doubles roboport charging pads. ¬ Roboports reveal the chunks that are covered by their construction area as long as it is powered.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Sets all newly placed Inserters with filters to Blacklist Mode. Does not alter already placed Inserters.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Various additions and changes about modules that may improve gameplay. Options including allow using productivity modules with beacons, efficiency modules buff, enable multicomponent modules, etc. Multicomponent modules are expensive but powerful. Each of them offers the combined effects of multiple constituent modules, while still using only one single slot. (Locale: English, Deutsch, æ£é«”ä¸æ–‡, Português Brasileiro)
Mods introducing new content into the game.
Output production and consumption statistics (The values from the "P" menu) for a given item to a signal
Mods introducing new content into the game.
A mod that add landmines that spawn bitters and turn worms turrets avaible for build
Mods introducing new content into the game.
Mods introducing new content into the game.
All electric inserters now have filters. The Filter Inserter is now a Long-Fast Inserter, and the Stack Filter Inserter is now a Long-Stack Inserter. Long inserters are now a separate line of inserters. Recipe costs are slightly more expensive Use with the "Auto Blacklist" mod https://mods.factorio.com/mod/Auto-Blacklist for best results.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.