Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Scanner Satellite


Adds a Scanner Satellite which can be sent into orbit where it will scan the map for you.

Utilities
2 years ago
1.0
10

Enhanced Nuclear Fuel

by nerai

Have you ever had way too much uranium in endgame? Felt like there was no outlet, no sink for this glowing green material? And did you also feel like it would be nice if your couple hundred trains were moving just a tad faster? Worry not, for a solution has arrived! Using this mod you can waste an incredible amount of enriched uranium to enhance nuclear fuel further. This new fuel will be just slightly better than regular nuclear fuel (not balance breaking). Featuring MSPaint graphics (because I'm incompetent in image editing).

Content
2 years ago
0.18 - 1.0
7
Manufacturing

Data Raw Serpent

by Bilka

Prints the entire data.raw table to the log on run. Useful for modders and tool devs.

Utilities
2 years ago
0.15 - 1.1
213

Kuxynator's CityBlock Jump


Jump from block to block. Keybinds to jump one step, a sector or a whole district. Mod designed for Kuxynators CityBlocks 64. Block size can be configured.

Utilities
2 years ago
1.0 - 1.1
74

Iron Small Electric Pole hack

by bazoopy

This mod adds an iron small electric pole, updated to 1.1, S1lentWalrus is author.

2 years ago
1.1
488

Deadlock Stacking For Zombies Extended


Add stacked items for Zombies Extended

2 years ago
1.0 - 1.1
188

Bottleneck

by trold

A tool for locating input starved machines.

Utilities
2 years ago
0.13 - 1.1
176K

Robot Charging Station 1x1

by Peppe

Mod adds three small Roboports that can recharge 4 robots, but have no docking/inventory slots. They have 1/2, 1/4, 1/8 the range of a normal roboport. Adds Roboport with the signal off (allows charging/docking/but no range increase). Mining the no signal roboport returns a normal roboport.

2 years ago
0.14 - 1.1
2.21K

Longer Underground Belt (Aligned)

by Peppe

Extends underground belt distance based on their speed. Fixed optional mod bob's logistics. Credit Schmendrick, Loren1350, for past versions

2 years ago
0.14 - 1.1
11.4K

Train Time! No Boxes, no Belts


This mod removes all boxes and belts (except yellow belts which cannot be placed). Roboports and logistic robots are also removed as they need boxes to function.

Content
2 years ago
1.0
4
Trains

Fluid Wagon Color Mask


Adds a color mask for the fluid wagon.

Tweaks
2 years ago
0.18 - 1.1
40.5K
Trains

Ultra Fast Inserters

by gmyx

A Faster collection of Stack and filter Inserters without any animations for lower CPU usage and movement speed. Now includes configurable inserters: move an item from any belt to any lane - over 5 belts! Moves items very fast.

Content
2 years ago
0.16 - 1.1
4.32K
Logistics

Picker Vehicles

by Nexela

Vechicle related tweaks and features.

2 years ago
0.17 - 1.1
2.88K

Moar-Grid

by V453000

Customizable Power Armor Mk2 grid through mod settings, without adding extra entities or recipes.

Content
2 years ago
0.16 - 1.1
3.04K
Armor

Burner-Filter-Inserter

by V453000

Adds burner filter inserters with 1 filter from the start of the game.

2 years ago
0.13 - 1.1
967

FactorioLogo

by V453000

Adds buildable 82 and 41 tile wide Factorio logos.

Tweaks
2 years ago
0.16 - 1.1
553

Early 3x3 Electric Furnaces

by V453000

Adds 3x3 tile electric furnaces available early.

Content
2 years ago
0.18 - 1.1
6.58K
Manufacturing

Color Coding


Adds color-coded indicator lamps, and concrete.

Tweaks
2 years ago
0.13 - 1.1
3.18K

Moar-Radar

by V453000

Customizable Radar ranges through mod settings.

2 years ago
0.16 - 1.1
6.20K

Long-Underground-Belts

by V453000

Yellow and red underground belts get the same max length as the Express underground belt.

Content
2 years ago
0.18 - 1.1
8.86K
Logistics