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Replaces the research complete sound with the Better Call Saul intro.
Small changes concerning balance, gameplay, or graphics.
Adds more recipes to Electromagnetic Plants: electric engines, robots, inserters, combinators, various military products.
Small changes concerning balance, gameplay, or graphics.
Allows productivity and quality modules to be used in beacons. Very questionable balance.
Small changes concerning balance, gameplay, or graphics.
Adds Space Age turrets and their handheld variants as a standalone mod. Requires Space Age to be purchased.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Translations for other mods.
Allows metallic asteroid chunks to be processed into uranium, along with allowing all yields of the crushing to be configured, this probably could have gone in my oxide mod, as uranium ore is usually pitchblende (UO2), an oxide.
Small changes concerning balance, gameplay, or graphics.
Adds high-capacity batteries that can be used as an easily portable power source between substations, for example, to charge distant outposts
Mods introducing new content into the game.
Makes the foundation recipe cheaper, and more practical to produce outside of Aquilo.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
No more lazy robots. 4x charging ports, 20x charge speed, 5x energy buffer.
Mods introducing new content into the game.
Disable repair for walls. This will prevent bots from sitting on walls 'repairing' them and taking damage / dying needlessly. Walls self-repair if they don't take damage for 5 seconds.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Increases the distance of some sounds. Currently, it's only the artillery firing sound.
Mods introducing new content into the game.
Automate fish production in base game 2.0 by sending space science to space again.
Small changes concerning balance, gameplay, or graphics.
Adds a tv playing beethoven. Help biters get their daily amount of brainrot. Tags: player, tv, music, sound, television, brainrot, shitposting.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Buildings and other structures now have improved damage resistance, productivity, speed and efficiency when built over stone and concrete tiles. Can also be used to reinforce vehicles, robots and players as well as adjusting the additional foundation stats to your liking. Highly configurable/mod compatible.
Small changes concerning balance, gameplay, or graphics.
Allows oxide asteroid chunks to be processed into stone, as rock is mostly made out of silica or silicon di(oxide). From the oxide asteroid crushing recipe, and it's advanced counterpart, we know that these asteroids are mostly made out of calcite (CaCO3) and ice (H2O). This mod adds some (a configurable amount) stone (SiO2). !!Yields of all outputs can be changed in mod settings!! Chuck me an email if there are any bugs or if you have an idea for a feature
Small changes concerning balance, gameplay, or graphics.
A configurable mod for multiplying the resource cost of everything, that can handle nonintegers too.
Small changes concerning balance, gameplay, or graphics.
Adds a new type of enemy to the game called "Snappers" with custom sprites and animations. They're heavily armoured but slower than regular biters. This mod is compatible with most other mods.
Mods introducing new content into the game.
Concrete (and other tiles) will place at your feet! That's as simple as it gets. There is a blacklist in the mod settings so you don't use up all your stone in early game. Use the item name, not the tile name, in the blacklist (eg. stone-brick NOT stone-path). Shift + Numpad+ : Increase Size Shift + Numpad- : Decrease Size Shift + Numpad* : Pause/Unpause Happy Feet
Small changes concerning balance, gameplay, or graphics.