Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Restores vanilla steel chests because they are used by Merging Chests
Mods introducing new content into the game.
Adds infinite technologies for various paths of the tech tree. ¬ Worker robot cargo capacity. ¬ Worker robot battery size.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Gives various wall upgrades after the appropriate research. [[reupload + fix]]
Add a technology to build and mine more entities or tiles with every construction robot. [[reupload]]
Adds 3 wind turbines to the game based on Unfunf's 'Wind Turbine' mod but with output more equivalent to solar panels. Output is variable through time. 3 languages : DE, FR, EN (default).
Mods introducing new content into the game.
Exploitation of groundwater source(开采地下河水源) this mod add autoresearch502 (模组集成自动研究) Players can penetrate the building(玩家可以在建筑穿行) Mining time of all buildings is 0.01 seconds, excluding resources.(所有建筑开采时间0.01秒,不包括资源) map.tiles only grass(创建地图地表草地) fill-barrel recipe do't use barrel (灌装桶配方不需要桶) mini loader ,It can be used to train cars(迷你装卸机,可用作用在火车车厢)
Adds radioactive contamination to your gameplay. Radiation does decay on players (not on items, DOT) , does not stop immediately after exposure stops. Radiation is not like pollution, it is only around radioactive items.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Currently, artillery turret gets longer auto range to compensate for it's immovable nature also a minor damage buff.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Increase supply area distance and maximum wire distance of electric-pole (medium electric-pole, big electric-pole, and substation)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.