Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
This mod will pause the game when the last player disconnects from the server. So the first player joining again can download the complete map and does not need to catch up. To resume he just needs to push the "unpause" button.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Large total conversion mods.
Shows maximum range indicators to help you place underground belts and pipes.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Play a logical puzzle game in 33 mini-levels. Fix a broken factory by several items in every level, then check if the factory satisfies objectives.
Scenarios, maps, and puzzles.
Monitors map chunks during player activity and map generation. Deletes unused chunks at a configurable interval. Intended to help keep map size down in multiplayer.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Internal mod used for testing certain aspects of Factorio that may require interaction with the mod portal. Not for public consumption.
Mods introducing new content into the game.
This mod enable electrical equipments to connect other equipments directly. You don't need to put electric poles between machines to spread machines anymore. Updated TidyFactoryRedux, by richardasmall. Original idea and mod by tsukineko45.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Nuclear bomb Strike on Your Charactor Dies. Eliminate Everything w/o Corpse! Developer is not responsible for saveloss etc.. Please BACKUP SAVEFILE Before Use this MOD
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Wifi electric pole for 5dim -> Wanted to add back so sandbox games can be converted to 1.1.25
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Increases terrestrial science pack usage, while reducing space science pack usage. Allows for a better balance between terestrial SPMM and space SPM. all values are configurable.
Small changes concerning balance, gameplay, or graphics.