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Re-balances recipes, technologies and ratios for a faster and smoother playthrough. Lessens the difficulty spikes of mid-game and end-game (but doesn't remove them!). Most overhaul mods add complexity, this one reduces it: an UNDERHAUL If you like Factorio but you ain't got time for the grinding, this mod is for you!
Large total conversion mods.
○🌐Adds planet Carna to Space Age, a cold and snowy planet with dormant mechanoids scattered all across the surface.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Korean localization mod for Pyanodons Mods. If your mod needs Korean locale file, contact me. Discussion and E-mail Pyanodons 모드의 한글화 모드입니다.
Translations for other mods.
A giant Space Age modpack bridge that connects many planet, science, enemy, and endgame mods into one coherent progression route across multiple star systems. See the mod page or README for the full overview and credits.
Collections of mods with tweaks to make them work together.
A mod that displays the agriculture-tower range of other towers nearby when placing a new tower!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Plasma ducts, for more flexible fusion setups and mods that use fusion plasma, now in HD!
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Hacky workaround that fixes a startup crash by deferring check_my_prototypes to final-data-fixes
Small changes concerning balance, gameplay, or graphics.
Compatibility and progression-hardening layer for the maintained Omnimods, Bob's, and Angel's suites on Space Age, now with PlanetsLib / alternate-start / large planet-pack support.
Small changes concerning balance, gameplay, or graphics.
Explore the derelict fulgoran ringworld of Ribbonia, an artificial planet where spatial reasoning and creativity are the key to your survival. Can you handle C.H.A.R.L.E.S., the crazed and lonely AI? Discover Fulgoran crafting techniques involving molten plastic and fusion plasma and dive into pure Factorio nostalgia on Ribbonia. Ribbonia minimally affects the vanilla game and can be added to existing saves.
Mods introducing new content into the game.
Planet Crafter: Nauvis Reborn turns Factorio into a terraforming survival experience. Start on a barren world, build dedicated terraform machinery, generate Heat, Pressure, Oxygen, and Biomass through active production, survive with a player oxygen system, and gradually transform the planet into a livable environment.
Mods introducing new content into the game.
- Adds sawmill and greenhouse. - Trees have a chance to drop seeds - Grow seeds into trees in a greenhouse made from glass (and wood, obviously) - Chop trees into wood which also generates plant waste - Manage the plant waste by turning it into useful products - Green, red and blue circuits are built using various circuit boards all based on wood products - Many recipes now use wood or wood products
Large total conversion mods.