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Reskins vanilla belts in a dark rubbery style. Cosmetic changes only. Now updated for 2.0, with compat options! All credits go to the original mod's author, Deadlock989. I'm merely reuploading and revamping the mod for 2.0. Deadlock989, if you are reading this, please contact me about options regarding the existence of this port/update.
Small changes concerning balance, gameplay, or graphics.
Dynamically adjusts platform lighting based on solar power, orbital connections, and the platform’s current location between planets
Small changes concerning balance, gameplay, or graphics.
A simple chunk pre-generation mod that generates chunks (maps) incrementally in the background while minimising server load. This aims to prevent asynchronous crashes during multiplayer sessions.
Small changes concerning balance, gameplay, or graphics.
Author: SpiralDev Adds every single Science Pack to the Space Exploration Delivery Cannon recipe list. Updated to 2.0 by moonsteel (me) with the help of AI since me and my friends wanted it in our new SpaceEx run.
Small changes concerning balance, gameplay, or graphics.
Adds equipment grids to vehicles in a sensible manner (no more exoskeleton legs in cars or trains or boats or planes), and adds a replacement vehicle specific speed booster equipment. Compatible with Bob's Equipment mods, SE Space Trains, Fusion Trains, Flamethrower Wagon, Aircraft, AAI Vehicles, Cargo Ships, GunEquipment, Radar Equipment (and more!)
Small changes concerning balance, gameplay, or graphics.
The solution for all who don't like the idea of infinite circuit wires. Make them actual items that do not appear out of nowhere! This mod was created back in the days when circuit wires had to be crafted from resources, but disappeared when rewiring.
Small changes concerning balance, gameplay, or graphics.
Deadlock integration for boblogistics belt overhaul and automatic intermediary stacks generation based on subjective heuristics. Deletes all other existing stacks before recreating them from scratch. Generally it will try to create stacks for items that do not have uses other than crafting. Might add actual options if anyone cares about it. Should work with any random mod outside AB, if they don't decide to load after?
Small changes concerning balance, gameplay, or graphics.
Restores the classic accumulator charging and discharging sounds.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds a new special cerys-only recipe to allow cracking of light oil to petroleum on cerys, regardless of changes to the vanilla recipe (such as via SteamCracking), without affecting anything else about progression or giving a shortcut to anything, on or off of Cerys.
Small changes concerning balance, gameplay, or graphics.
Helps prevent the game from becoming unwinnable or where progress is near-impossible due to having enemies grow faster than you can keep up. Clamps evolution factor based on your progress through the game, but does not otherwise modify how it behaves, leaving a mostly-vanilla behavior.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds quality tiers to concrete with increasing movement speed bonuses and visual tints. Just in case 26 exoskeletons aren't enough.
Small changes concerning balance, gameplay, or graphics.
Changes "Enable/Disable" to "Enable when" for everything that can be connected with circuits; "Circuit connection settings" to "Alert when" for Speakers; "Close signal" to "Close signal when" for all Rail Signals; "Send to platform" to "Send to scheduler" in SA platform's UI.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Addon for Celestial Weather that adds more weather VFX for some newer modded planets!
Small changes concerning balance, gameplay, or graphics.
Toggleable vanilla recipes restoration for Crushing Industry mod, to allow the player choice of which recipes to use (crushed and vanilla ones). Also optionally adds all 3 variants (Vanilla, Crushing w/wo Quality) of crushers to choose from. If Muluna is installed, does the same for Crusher 2.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Based off Klonan's Unit Control. Updated for Factorio 2.0 with additional features. e.g unit control groups, additional group strategies. It works with any "unit" type entity.
Small changes concerning balance, gameplay, or graphics.
Space Age machines but chonkier Mod and a library for enlarging machines. Enrlarged machines connect to ducts from Fluid Must Flow instead of regular pipes
Small changes concerning balance, gameplay, or graphics.