Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Multiplies all recipe ingredients by a custom amount up to a max of 1000x.
Small changes concerning balance, gameplay, or graphics.
Makes water a finite resource. Uses a depth map: each water tile has a depth based on its type. Pumps drain lakes; depleted tiles become land. Refill with outfall pipes and rain
Small changes concerning balance, gameplay, or graphics.
Hacky workaround that fixes a startup crash by deferring check_my_prototypes to final-data-fixes
Small changes concerning balance, gameplay, or graphics.
Compatibility and progression-hardening layer for the maintained Omnimods, Bob's, and Angel's suites on Space Age, now with PlanetsLib / alternate-start / large planet-pack support.
Small changes concerning balance, gameplay, or graphics.
Duplicate the underground belt entity to do 2 underground belts in one line
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Configurable in settings: Disables ability to place landfill, and some infrastructure on "deepsea" areas. Intended to be combined with cargo ship based mods
Small changes concerning balance, gameplay, or graphics.
Pick your starting planet. Multiplayer compatible, players can pick any planet individually. Even modded planets!
Small changes concerning balance, gameplay, or graphics.
Overhauls nauvis generation into a world of vast continents separated by oceans. Oil and uranium now appear as offshore deposits instead of traditional patches. These can be extracted using oil rigs.
Small changes concerning balance, gameplay, or graphics.
Flexible, safe starmap planets and stars edits with orbit controls, icons, connections and tech tweaks. Designed to be played with mods that are listed below. However, can be played as a standalone mod.
Small changes concerning balance, gameplay, or graphics.
Allows inserters to drop items directly onto the ground with a 5-item limit. Fixed GUI ghosting bugs.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Science labs light up with the colors of the science packs they're consuming, instead of always blue. A variant of the original Disco Science mod by Daniel Brauer, featuring algorithmic UPS optimizations and Space Age mods support including Biolabs.
Small changes concerning balance, gameplay, or graphics.
GUI with sliders to tweak player bonuses (move speed, reach, craft speed, mining speed), robot bonuses (speed, cargo), game speed (0.1x-100x), and robot energy consumption. 5 saveable profiles. No research needed!
Small changes concerning balance, gameplay, or graphics.
Overhauls the way coal is obtained on Vulcanus. Instead of ore patches, you farm lava-grown carbonuts and rely on coal synthesis
Small changes concerning balance, gameplay, or graphics.
Mod that adds nuclear science pack, expands nuclear tech and changes centrifuge into special building
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Changes are configurable in Mod settings. Restores vanilla ingredient count. Reduces Crushing Industry bonus. So that the Foundry is valuable again. Adds recipes/tweaks for K2SO, BZ-Ores, Molten Plastic, Plasma Industries, AAI Industry and Scrappy Industry
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.