Kiith's Rebalance and Tweaks


A simple balance mod for improved personal experience. Published for easy usage by friends. Mainly focuses on enhanced versatility of modules, machines, and vehicles.

21 days ago
0.17 - 1.1
1039
Owner:
Kiithnaras
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
1 year, 9 months ago
Latest Version:
1.0.1 (21 days ago)
Factorio version:
0.17 - 1.1
Downloaded:
1039 times

Just a simple balance mod for improved personal experience and published for easy usage by friends.
- Tweaks/increases cannon round stack sizes and range.
- Modifies speed, productivity, and efficiency modules to be a little more appealing for compact module-reliant builds instead of sprawling continent-sized factories;
-- Speed Modules adjusted to 25, 50, and 100% speed bonus with increasing power demands.
-- Productivity Modules adjusted to 5, 10 and 20% output bonus with equivalent speed loss and increasing power demand. Alone, a Productivity Module will produce the same number of items over time for more energy and fewer materials, without a direct effect on pollution.
-- Efficiency Modules adjusted to 30, 60, and 120% power reduction with 10, 20, and 40% pollution reduction. Designed to counteract scaling power demands of Speed modules.
- Adds a rocket launcher to the Car.
- Extends rocket launcher range.
- Numerous tweaks to flamethrowers.
- Adjusts Oil Refinery module slots to 4.
- Extends Beacon radius to 5 tiles.
- Adds a low-tech, low-power, long-range personal autocannon (that uses energy - maybe someday I'll figure out how to make it use bullets), and adds a 25-slot equipment grid to trains.
- Improves crafting speed of electric furnaces and assembly machines.
- Adds three additional tiers of Productivity, Efficiency, and Speed modules which continue the progression of the adjustments to the core Modules. Adds a costly Technology to unlock them.
- Improves the Roboport slightly with improved energy buffer, input, and doubles the available charging ports.
- Improves the supply and connection range of all electric poles and substations, and makes Fast and Express transport belts and splitters exactly twice as fast as their predecessors.
- Adds Technologies that further increase character mining speed.
- Extends pipe-to-ground maximum distance to 16 tiles for traversing those dense base areas and extra-long pipelines. No length will ever be enough, of course, but this is a small concession.
- Adds Technologies that further increase character inventory (+10, +10, and +20, respectively) as successors to the Toolbelt technology, each requiring more and an additional type of science pack.