BAD MODS BAD
I consider modules to be a mistake, simply because they change the stats without
changing the feeling of a building. I think scaling into lategame is much more
satisfying when it's done through much more imposing and better machines.
Unfortunately, I'm not a very good modder so this mod just removes the effects
of all modules and the module slots of all buildings. Modules are now just
components.
In order to compensate for that a little and still allow large factories to run
efficiently, I've added a setting to scale some buildings to act as several of
their original versions. That means their speed, but also their recipe cost,
energy cost and pollution were increased by the same factor so that effectively,
the only balance change is the amount of space a factory takes.
ENTITY TYPE | ENTITY NAME | REMOVED SLOTS | SCALE FACTOR |
---|---|---|---|
assembling-machine | assembling-machine-2 | 2 | 2 |
assembling-machine | assembling-machine-3 | 4 | 4 |
assembling-machine | centrifuge | 2 | 2 |
assembling-machine | chemical-plant | 3 | 2 |
assembling-machine | oil-refinery | 3 | 2 |
furnace | electric-furnace | 2 | 2 |
lab | lab | 2 | 1 |
mining-drill | electric-mining-drill | 3 | 1 |
mining-drill | pumpjack | 2 | 2 |
rocket-silo | rocket-silo | 4 | 1 |