Bad Mods Bad

by Lucus

This mod disables all beacons and modules. It also optionally scales the cost, power use and speed of some buildings that used to have module slots.

Tweaks
a month ago
1.1
12
Owner:
Lucus
Source:
https://github.com/Lucus16/bad-mods-bad
Homepage:
https://github.com/Lucus16/bad-mods-bad
License:
The Unlicense (Public Domain)
Created:
a month ago
Latest Version:
0.2.0 (a month ago)
Factorio version:
1.1
Downloaded by:
12 users

BAD MODS BAD

I consider modules to be a mistake, simply because they change the stats without
changing the feeling of a building. I think scaling into lategame is much more
satisfying when it's done through much more imposing and better machines.
Unfortunately, I'm not a very good modder so this mod just removes the effects
of all modules and the module slots of all buildings. Modules are now just
components.

In order to compensate for that a little and still allow large factories to run
efficiently, I've added a setting to scale some buildings to act as several of
their original versions. That means their speed, but also their recipe cost,
energy cost and pollution were increased by the same factor so that effectively,
the only balance change is the amount of space a factory takes.

ENTITY TYPE ENTITY NAME REMOVED SLOTS SCALE FACTOR
assembling-machine assembling-machine-2 2 2
assembling-machine assembling-machine-3 4 4
assembling-machine centrifuge 2 2
assembling-machine chemical-plant 3 2
assembling-machine oil-refinery 3 2
furnace electric-furnace 2 2
lab lab 2 1
mining-drill electric-mining-drill 3 1
mining-drill pumpjack 2 2
rocket-silo rocket-silo 4 1